Skills by donchitos
Every agent skill we found in donchitos's public GitHub repositories. 73 of 74 scan clean (A or B).
- AadoptDonchitos/Claude-Code-Game-Studios · 25k
Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
- Aarchitecture-decisionDonchitos/Claude-Code-Game-Studios · 25k
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
- Aarchitecture-reviewDonchitos/Claude-Code-Game-Studios · 25k
Traceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
- Aart-bibleDonchitos/Claude-Code-Game-Studios · 25k
Author the Art Bible — visual identity gating asset production. Run before /map-systems.
- Aasset-auditDonchitos/Claude-Code-Game-Studios · 25k
Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
- Aasset-specDonchitos/Claude-Code-Game-Studios · 25k
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
- Abalance-checkDonchitos/Claude-Code-Game-Studios · 25k
Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
- AbrainstormDonchitos/Claude-Code-Game-Studios · 25k
Guided concept ideation using professional studio techniques, player psychology, creative exploration.
- Abug-reportDonchitos/Claude-Code-Game-Studios · 25k
Structured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
- Abug-triageDonchitos/Claude-Code-Game-Studios · 25k
Re-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
- AchangelogDonchitos/Claude-Code-Game-Studios · 25k
Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions.
- Acode-reviewDonchitos/Claude-Code-Game-Studios · 25k
Architectural code review — coding standards, SOLID, testability, performance concerns.
- Aconsistency-checkDonchitos/Claude-Code-Game-Studios · 25k
Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats.
- Acontent-auditDonchitos/Claude-Code-Game-Studios · 25k
Audit GDD content counts against what's implemented — planned vs built.
- Acreate-architectureDonchitos/Claude-Code-Game-Studios · 25k
Author the architecture blueprint before code is written. Validates decisions against the pinned engine, flags knowledge gaps.
- Acreate-control-manifestDonchitos/Claude-Code-Game-Studios · 25k
Flat must-do/never-do rules sheet per system and layer, extracted from Accepted ADRs. ADRs explain why; this is actionable.
- Acreate-epicsDonchitos/Claude-Code-Game-Studios · 25k
Turn GDDs plus architecture into epics — one per architectural module, with untraced requirements. Then /create-stories [epic-slug].
- Acreate-storiesDonchitos/Claude-Code-Game-Studios · 25k
Break one epic into implementable stories embedding TR-ID, ADR guidance, acceptance criteria. Reads the control manifest. After /create-epics.
- Aday-one-patchDonchitos/Claude-Code-Game-Studios · 25k
Day-one launch patch — focused fix for known issues found after gold master. Mini-sprint with QA gate and rollback.
- Adesign-reviewDonchitos/Claude-Code-Game-Studios · 25k
Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.
- Adesign-systemDonchitos/Claude-Code-Game-Studios · 25k
Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
- Adev-storyDonchitos/Claude-Code-Game-Studios · 25k
Implement a story: ADR guidelines, right programmer agent, code plus test. After /story-readiness, before /code-review and /story-done.
- AestimateDonchitos/Claude-Code-Game-Studios · 25k
Estimate task effort from complexity, dependencies, velocity, risk. Structured estimate with confidence levels.
- Agate-checkDonchitos/Claude-Code-Game-Studios · 25k
Ready to advance between development phases? PASS/CONCERNS/NOT ASSESSED/FAIL with blockers and required artifacts. 'Can we move to production?'
- AhelpDonchitos/Claude-Code-Game-Studios · 25k
What should I do next? Use when stuck or you don't know what to do.
- AhotfixDonchitos/Claude-Code-Game-Studios · 25k
Emergency fix bypassing normal sprint process — hotfix branch, approvals tracked, backport verified, full audit trail.
- Alaunch-checklistDonchitos/Claude-Code-Game-Studios · 25k
Launch readiness across every department: code, content, store, marketing, community, infrastructure, legal, go/no-go sign-offs.
- AlocalizeDonchitos/Claude-Code-Game-Studios · 25k
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
- Amap-systemsDonchitos/Claude-Code-Game-Studios · 25k
Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.
- Amilestone-reviewDonchitos/Claude-Code-Game-Studios · 25k
Milestone progress review — completeness, quality metrics, risk, go/no-go recommendation. At checkpoints or before a deadline.
- AonboardDonchitos/Claude-Code-Game-Studios · 25k
Onboarding doc for a new contributor or agent — project state, conventions, priorities relevant to the specified role.
- Apatch-notesDonchitos/Claude-Code-Game-Studios · 25k
Player-facing patch notes from git history and changelogs. Translates developer language into player communication.
- Aperf-profileDonchitos/Claude-Code-Game-Studios · 25k
Performance profiling — find bottlenecks, measure against budgets, produce ranked optimization recommendations.
- Aplaytest-reportDonchitos/Claude-Code-Game-Studios · 25k
Structured playtest report template, or turn existing playtest notes into structured feedback.
- Aproject-stage-detectDonchitos/Claude-Code-Game-Studios · 25k
Analyze project state, detect stage, identify gaps, recommend next steps. 'Where are we in development?'
- Apropagate-design-changeDonchitos/Claude-Code-Game-Studios · 25k
A GDD changed — scan ADRs and the traceability index for now-stale architectural decisions. Impact report, guides resolution.
- AprototypeDonchitos/Claude-Code-Game-Studios · 25k
Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL. After /brainstorm and /setup-engine.
- Aqa-planDonchitos/Claude-Code-Game-Studios · 25k
QA test plan for a sprint — classifies stories by Logic/Integration/Visual/UI, covers automated tests, manual cases, smoke scope.
- Aquick-designDonchitos/Claude-Code-Game-Studios · 25k
Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.
- Aregression-suiteDonchitos/Claude-Code-Game-Studios · 25k
Map test coverage to GDD critical paths, find fixed bugs lacking regression tests, flag drift from new features.
- Arelease-checklistDonchitos/Claude-Code-Game-Studios · 25k
Pre-release checklist — build verification, certification requirements, store metadata, launch readiness.
- AretrospectiveDonchitos/Claude-Code-Game-Studios · 25k
Sprint or milestone retrospective from completed work, velocity, blockers. Actionable insights for the next iteration.
- Areverse-documentDonchitos/Claude-Code-Game-Studios · 25k
Generate missing design or architecture docs from existing implementation — works backwards from code and prototypes.
- Areview-all-gddsDonchitos/Claude-Code-Game-Studios · 25k
Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
- Ascope-checkDonchitos/Claude-Code-Game-Studios · 25k
Scope creep check — current scope versus the original plan. Flags additions, quantifies bloat, recommends cuts. 'Any scope creep?'
- Asecurity-auditDonchitos/Claude-Code-Game-Studios · 25k
Security audit — save tampering, cheat vectors, network exploits, data exposure, input validation. Before public or multiplayer release.
- AsettingsDonchitos/Claude-Code-Game-Studios · 25k
View or change project config — effective merged values, or set locally in project.local.yaml.
- Asetup-engineDonchitos/Claude-Code-Game-Studios · 25k
Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data.
- Askill-improveDonchitos/Claude-Code-Game-Studios · 25k
Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change.
- Askill-testDonchitos/Claude-Code-Game-Studios · 25k
Validate skill files for structural compliance and behavioral correctness. Four modes: static linter, spec, category rubric, audit.
- Asmoke-checkDonchitos/Claude-Code-Game-Studios · 25k
Critical-path smoke gate before QA hand-off — runs the automated suite. A failed check means the build is not QA-ready.
- Asoak-testDonchitos/Claude-Code-Game-Studios · 25k
Soak test protocol for extended play — what to observe and log for slow leaks, fatigue, late-appearing edge cases.
- Asprint-planDonchitos/Claude-Code-Game-Studios · 25k
New or updated sprint plan from the current milestone, completed work, and available capacity.
- Asprint-statusDonchitos/Claude-Code-Game-Studios · 25k
Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'
- AstartDonchitos/Claude-Code-Game-Studios · 25k
First-time onboarding — asks where you are, then guides you to the right workflow.
- Astory-doneDonchitos/Claude-Code-Game-Studios · 25k
End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.
- Astory-readinessDonchitos/Claude-Code-Game-Studios · 25k
Is a story implementation-ready? Checks clear acceptance criteria, open questions, ADR refs. READY/NEEDS WORK/BLOCKED/NOT ASSESSED.
- Ateam-audioDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.
- Ateam-combatDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
- Ateam-levelDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation.
- Ateam-live-opsDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the live-ops team — live-ops-designer, economy-designer, analytics-engineer, community-manager, writer — for a season or live event.
- Ateam-narrativeDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
- Ateam-polishDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area.
- Ateam-qaDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.
- Ateam-releaseDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.
- Ateam-uiDonchitos/Claude-Code-Game-Studios · 25k
Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates.
- Atech-debtDonchitos/Claude-Code-Game-Studios · 25k
Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register.
- Atest-evidence-reviewDonchitos/Claude-Code-Game-Studios · 25k
Quality review of test files and evidence — goes beyond existence, evaluates assertion coverage. ADEQUATE/INCOMPLETE/MISSING/NOT ASSESSED per story.
- Atest-flakinessDonchitos/Claude-Code-Game-Studios · 25k
Find flaky tests from CI logs — aggregates pass rates, spots intermittent failures, recommends quarantine. After multiple runs.
- Atest-helpersDonchitos/Claude-Code-Game-Studios · 25k
Generate engine-specific test helper libraries — assertion utilities, factory functions, mocks in tests/helpers/. Reduces boilerplate.
- Atest-setupDonchitos/Claude-Code-Game-Studios · 25k
Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. Once, before the first sprint.
- Cux-designDonchitos/Claude-Code-Game-Studios · 25k
Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.
- Aux-reviewDonchitos/Claude-Code-Game-Studios · 25k
Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.
- Avertical-sliceDonchitos/Claude-Code-Game-Studios · 25k
Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs.