estimate skill
Estimate task effort from complexity, dependencies, velocity, risk. Structured estimate with confidence levels.
Is the estimate skill safe?
Clean: nothing in its files matched our rules. We read 1 file in the folder on 2026-09-28.
No findings.
Install the estimate skill
A skill is a folder. Copy it into your agent's skills folder and the agent loads it when the task matches its description.
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git /tmp/Claude-Code-Game-Studios mkdir -p ~/.claude/skills cp -r /tmp/Claude-Code-Game-Studios/.claude/skills/estimate ~/.claude/skills/estimate
In the Claude apps, zip the folder and upload it from the Skills settings. The folder on GitHub
The instructions your agent would load
SKILL.md as published, without the frontmatter. Read it on GitHub
Phase 1: Understand the Task
Read the task description from the argument. If the description is too vague to estimate meaningfully, ask for clarification before proceeding.
Read CLAUDE.md for project context: tech stack, coding standards, architectural patterns, and any estimation guidelines.
Read relevant design documents from design/gdd/ if the task relates to a documented feature or system.
Phase 2: Scan Affected Code
Identify files and modules that would need to change:
- Assess complexity (size, dependency count, cyclomatic complexity)
- Identify integration points with other systems
- Check for existing test coverage in the affected areas
- Read past sprint data from production/sprints/ for similar completed tasks and historical velocity
Phase 3: Analyze Complexity Factors
Code Complexity:
- Lines of code in affected files
- Number of dependencies and coupling level
- Whether this touches core/engine code vs leaf/feature code
- Whether existing patterns can be followed or new patterns are needed
Scope:
- Number of systems touched
- New code vs modification of existing code
- Amount of new test coverage required
- Data migration or configuration changes needed
Risk:
- New technology or unfamiliar libraries
- Unclear or ambiguous requirements
- Dependencies on unfinished work
- Cross-system integration complexity
- Performance sensitivity
Phase 4: Generate the Estimate
## Task Estimate: [Task Name]
Generated: [Date]
### Task Description
[Restate the task clearly in 1-2 sentences]
### Complexity Assessment
| Factor | Assessment | Notes |
|--------|-----------|-------|
| Systems affected | [List] | [Core, gameplay, UI, etc.] |
| Files likely modified | [Count] | [Key files listed below] |
| New code vs modification | [Ratio] | |
| Integration points | [Count] | [Which systems interact] |
| Test coverage needed | [Low / Medium / High] | |
| Existing patterns available | [Yes / Partial / No] | |
**Key files likely affected:**
- `[path/to/file1]` -- [what changes here]
### Effort Estimate
| Scenario | Days | Assumption |
|----------|------|------------|
| Optimistic | [X] | Everything goes right, no surprises |
| Expected | [Y] | Normal pace, minor issues, one round of review |
| Pessimistic | [Z] | Significant unknowns surface, blocked for a day |
**Recommended budget: [Y days]**
### Confidence: [High / Medium / Low]
[Explain which factors drive the confidence level for this specific task.]
### Risk Factors
| Risk | Likelihood | Impact | Mitigation |
|------|-----------|--------|------------|
### Dependencies
| Dependency | Status | ImpaOutput the estimate with a brief summary: recommended budget, confidence level, and the single biggest risk factor.
This skill is read-only — no files are written. Verdict: COMPLETE — estimate generated.
Phase 5: Next Steps
- If confidence is Low: recommend a time-boxed spike (/prototype) before committing.
- If the task is > 10 days: recommend breaking it into smaller stories via /create-stories.
- To schedule the task: run /sprint-plan update to add it to the next sprint.
Guidelines
- Always give a range (optimistic / expected / pessimistic), never a single number
- The recommended budget should be the expected estimate, not the optimistic one
- Round to half-day increments — estimating in hours implies false precision for tasks longer than a day
- Do not pad estimates silently — call out risk explicitly so the team can decide
More skills from Donchitos/Claude-Code-Game-Studios
- AadoptBrownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
- Aarchitecture-decisionCreate an ADR documenting a technical decision: context, alternatives considered, consequences.
- Aarchitecture-reviewTraceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
- Aart-bibleAuthor the Art Bible — visual identity gating asset production. Run before /map-systems.
- Aasset-auditAudit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
- Aasset-specPer-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
- Abalance-checkFind balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
- AbrainstormGuided concept ideation using professional studio techniques, player psychology, creative exploration.
- Abug-reportStructured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
- Abug-triageRe-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
- AchangelogAuto-generate a changelog from git commits and sprint data. Internal and player-facing versions.
- Acode-reviewArchitectural code review — coding standards, SOLID, testability, performance concerns.