team-release skill
Orchestrate the release team — release-manager, qa-lead, devops-engineer, producer — to execute a release from candidate to deployment.
Is the team-release skill safe?
Clean: nothing in its files matched our rules. We read 1 file in the folder on 2026-09-28.
No findings.
Install the team-release skill
A skill is a folder. Copy it into your agent's skills folder and the agent loads it when the task matches its description.
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git /tmp/Claude-Code-Game-Studios mkdir -p ~/.claude/skills cp -r /tmp/Claude-Code-Game-Studios/.claude/skills/team-release ~/.claude/skills/team-release
In the Claude apps, zip the folder and upload it from the Skills settings. The folder on GitHub
The instructions your agent would load
SKILL.md as published, without the frontmatter. Read it on GitHub
Argument check: If no version number is provided:
- Read production/session-state/active.md and the most recent file in production/milestones/ (if they exist) to infer the target version.
- If a version is found: report "No version argument provided — inferred [version] from milestone data. Proceeding." Then confirm with AskUserQuestion: "Releasing [version]. Is this correct?"
- If no version is discoverable: use AskUserQuestion to ask "What version number should be released? (e.g., v1.0.0)" and wait for user input before proceeding. Do NOT default to a hardcoded version string.
When this skill is invoked, orchestrate the release team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. In collaborative mode, the user must approve before moving to the next phase. In guided mode the pipeline advances automatically unless a phase is BLOCKED; in autonomous mode it runs end to end, recording each phase outcome via logdecision. Decisions in automationalwaysask categories (isalwaysaskcategory helper) always prompt regardless of mode. See .claude/docs/automation-modes.md.
Phase 0: Resolve Config
!bash "${CLAUDESKILLDIR}/../../hooks/yaml-helper.sh" resolveconfig --keys reviewmode,automation,team.size
Resolved above — use as-is; --review overrides review_mode. No block → defaults in .claude/docs/config-resolution.md.
review_mode sets gate depth:
- full — spawn all director and lead gates as described
- lean — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)
- solo — skip all director gate spawning entirely; run the skill without any agent gates
automation drives the Decision Points note above. See the Decision Points note above and .claude/docs/automation-modes.md for how each mode changes pipeline behavior.
team.size: which agents are active (orthogonal to review_mode gate-depth and workflow docs).
Directors (CD/TD/PR) still spawn at phase gates regardless of size; a non-core agent needed at individual routes through the nearest active core agent with an informational note. "Phase gate" means any phase that ends in an AskUserQuestion decision point before the pipeline advances — not every phase. Apply the test literally: if the phase below has no decision point, it is not a gate, and an agent restricted to "phase gates only" is not spawned for it. This active-set scoping applies throughout the pipeline below: any phase that names an agent outside the active set routes through the nearest core agent rather than spawning it.
- individual (default): release-manager only. Other agents consulted via the release-manager, not spawned separately.
- small: + producer + devops-engineer + qa-lead.
- studio: + security-engineer + analytics-engineer + localization-lead.
Announce the active set before Phase 1 — never let the collapse be silent. Before spawning anything, state in one line which agents this run will actually spawn, and which the pipeline below names but will not spawn at the resolved team.size. For example:
Active set (team.size: ): .
Not spawned this run: — consulted
through . Raise team.size (or modes.rigor) to widen.
Fill it from the team.size list directly above and the agents this file's own pipeline names — not from an example. Both sets differ per orchestrator.
The pipeline below reads as a multi-agent fan-out and at the shipped default it is one or two agents — team-release names eight and runs one, team-narrative names six across five phases and runs writer alone. The collapse is correct: team.size is rigor-fronted and the narrow default is the token lever, measured at roughly 10x. What was wrong is that nothing said so, so a reader could not distinguish a correctly-collapsed run from a broken pipeline, and the per-agent "routes through the nearest core agent with an informational note" rule above fires at routing time and never states the shape of the run as a whole.
This is the same rule as the skipped-check reporting elsewhere in this file: a constraint that is enforced but never surfaced is indistinguishable, to the person reading the output, from one that was never enforced.
Team Composition
- release-manager — Release branch, versioning, changelog, deployment
- qa-lead — Test sign-off, regression suite, release quality gate
- devops-engineer — Build pipeline, artifacts, deployment automation
- security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
- analytics-engineer — Verify telemetry events fire correctly and dashboards are live
- community-manager — Patch notes, launch announcement, player-facing messaging
- producer — Go/no-go decision, stakeholder communication, scheduling
How to Delegate
Use the Agent tool to spawn each team member as a subagent:
- subagent_type: release-manager — Release branch, versioning, changelog, deployment
- subagent_type: qa-lead — Test sign-off, regression suite, release quality gate
- subagent_type: devops-engineer — Build pipeline, artifacts, deployment automation
- subagent_type: security-engineer — Security audit for online/multiplayer/data features
- subagent_type: analytics-engineer — Telemetry event verification and dashboard readiness
- subagent_type: community-manager — Patch notes and launch communication
- subagent_type: producer — Go/no-go decision, stakeholder communication
- subagent_type: network-programmer — Netcode stability sign-off (invoke if game has multiplayer)
Brief each agent — do not dump context. Read the shared inputs once and pass a distilled brief inline: the lines each agent actually needs, never a file path for a document you have already read (an agent handed a path re-reads the whole file). Pass a path only for a document you have not read and only that agent needs.
End every agent prompt with a return contract: "Write your full output to [path] — that named path is your write authorisation under the bounded exception below, so write it without a separate approval prompt. Return only (1) the path written, (2) a ≤5-bullet summary of decisions, (3) any BLOCKED/CONCERNS items, one line each. Do not restate the documents you read." Without it, an agent returns everything it read back into this session.
Substitute a real path for [path]. One file per phase under production/releases/, except the two whose homes are fixed elsewhere:
Every one of those seven outputs needs a stated destination.
production/releases/ is where /release-checklist already writes, and
docs/patch-notes/[version].md is where /patch-notes already writes, so the
release record lands in one place regardless of which skill produced it.
A separate file per phase, not one appended record. Phase 3 and Phase 4
spawn agents in parallel; two agents appending to one file race, and the loser's
section vanishes silently.
Why this does not violate the Collaboration Protocol. CLAUDE.md requires an agent to ask "May I write this to [filepath]?" before Write/Edit. A subagent spawned here writes without asking, and that is a deliberate, bounded exception rather than an oversight — the same call already made for consistency-check appending to active.md. The exception holds only when all three are true: (1) the path is one you named in the prompt, so the user approved the destination when they approved the phase; (2) it is a new artifact under production/, docs/ or tests/, never an edit to existing source or config; (3) the phase that produced it is itself gated by an AskUserQuestion before the pipeline advances. Outside those three, the agent must ask. Do not "fix" this by asking per subagent — a prompt per agent per phase makes an orchestrator unusable, which is why the exception exists.
Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).
Pipeline
Phase 1: Release Planning
Delegate to producer:
- Confirm all milestone acceptance criteria are met
- Identify any scope items deferred from this release
- Set the target release date and communicate to team
- Output: release authorization with scope confirmation
Phase 2: Release Candidate
Delegate to release-manager:
- Cut release branch from the agreed commit
- Bump version numbers in all relevant files
- Generate the release checklist using /release-checklist
- Freeze the branch — no feature changes, bug fixes only
- Output: release branch name and checklist
Phase 3: Quality Gate (parallel)
Delegate in parallel:
- qa-lead: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
- devops-engineer: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
- security-engineer (if game has online features, multiplayer, or player data): Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture.
- network-programmer (if game has multiplayer): Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load.
Phase 4: Localization, Performance, and Analytics
Delegate (can run in parallel with Phase 3 if resources available):
- Verify all strings are translated (delegate to localization-lead if available)
- Run performance benchmarks against targets (delegate to performance-analyst if available)
- analytics-engineer: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented.
- Output: localization, performance, and analytics sign-off
Phase 5: Go/No-Go
Delegate to producer:
- Collect sign-off from: qa-lead, release-manager, devops-engineer, security-engineer (if spawned in Phase 3), network-programmer (if spawned in Phase 3), and technical-director
- Evaluate any open issues — are they blocking or can they ship?
- Make the go/no-go call
- Output: release decision with rationale
If producer declares NO-GO:
- Surface the decision immediately: "PRODUCER: NO-GO — [rationale, e.g., S1 bug found in Phase 3]."
- Use AskUserQuestion with options:
- Fix the blocker and re-run the affected phase
- Defer the release to a later date
- Override NO-GO with documented rationale (user must provide written justification)
- Skip Phase 6 entirely — do not tag, deploy to staging, deploy to production, or spawn community-manager.
- Produce a partial report summarizing Phases 1–5 and what was skipped (Phase 6) and why.
- Verdict: BLOCKED — release not deployed.
After the user selects "Override NO-GO with documented rationale":
- Ask (plain text, not widget): "Please describe the justification for overriding the NO-GO verdict. This will be embedded in the release record."
- Wait for the user's written justification.
- Embed the justification text in the partial approval record before Phase 6: append a "⚠️ Override Justification: [user's text]" field.
- Only then proceed to Phase 6.
Phase 6: Deployment (if GO)
This phase always requires explicit user approval regardless of modes.automation — including autonomous mode. Production deployment is irreversible and high-stakes; it is NOT covered by the configurable automationalwaysask categories, so this skill guards it unconditionally. Before tagging or deploying, use AskUserQuestion:
deploy to production?"
More skills from Donchitos/Claude-Code-Game-Studios
- AadoptBrownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
- Aarchitecture-decisionCreate an ADR documenting a technical decision: context, alternatives considered, consequences.
- Aarchitecture-reviewTraceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
- Aart-bibleAuthor the Art Bible — visual identity gating asset production. Run before /map-systems.
- Aasset-auditAudit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
- Aasset-specPer-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
- Abalance-checkFind balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
- AbrainstormGuided concept ideation using professional studio techniques, player psychology, creative exploration.
- Abug-reportStructured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
- Abug-triageRe-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
- AchangelogAuto-generate a changelog from git commits and sprint data. Internal and player-facing versions.
- Acode-reviewArchitectural code review — coding standards, SOLID, testability, performance concerns.