help skill
What should I do next? Use when stuck or you don't know what to do.
Is the help skill safe?
Clean: nothing in its files matched our rules. We read 1 file in the folder on 2026-09-28.
No findings.
Install the help skill
A skill is a folder. Copy it into your agent's skills folder and the agent loads it when the task matches its description.
git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git /tmp/Claude-Code-Game-Studios mkdir -p ~/.claude/skills cp -r /tmp/Claude-Code-Game-Studios/.claude/skills/help ~/.claude/skills/help
In the Claude apps, zip the folder and upload it from the Skills settings. The folder on GitHub
The instructions your agent would load
SKILL.md as published, without the frontmatter. Read it on GitHub
Studio Help — What Do I Do Next?
This skill is read-only — it reports findings but writes no files.
This skill figures out exactly where you are in the game development pipeline and tells you what comes next. It is lightweight — not a full audit. For a full gap analysis, use /project-stage-detect.
Live Project State
!bash "${CLAUDESKILLDIR}/../../hooks/yaml-helper.sh" resolve_config --keys project.stage,workflow
!echo "Latest sprint: $(ls -t production/sprints/*.md 2>/dev/null | head -1 || echo 'none')"; echo "Session state: $(head -5 production/session-state/active.md 2>/dev/null || echo 'none')"
Both blocks are resolved before this skill runs. Use them as-is:
— it already applies the project.yaml → production/stage.txt fallback, and preserves values containing spaces (Systems Design).
- project.stage from the config block is the authoritative phase for Step 2
defaults in .claude/docs/config-resolution.md.
- workflow from the config block is the tier for Step 5 — do not re-read it.
- If no config block rendered, shell preprocessing is disabled; fall back to the
Step 1: Read the Catalog
Read .claude/docs/workflow-catalog.yaml. This is the authoritative list of all phases, their steps (in order), whether each step is required or optional, and the artifact globs that indicate completion.
Step 1b: Find Skills Not in the Catalog
After reading the catalog, Glob .claude/skills/*/SKILL.md to get the full list of installed skills. For each file, extract the name: field from its frontmatter.
Compare against the command: values in the catalog. Any skill whose name does not appear as a catalog command is an uncataloged skill — still usable but not part of the phase-gated workflow.
Collect these for the output in Step 7 — show them as a footer block:
### Also installed (not in workflow)
- `/skill-name` — [description from SKILL.md frontmatter]
- `/skill-name` — [description]Only show this block if at least one uncataloged skill exists. Limit to the 10 most relevant based on the user's current phase (QA skills in production, team skills in production/polish, etc.).
Step 2: Determine Current Phase
Check in this order:
- Take project.stage from the config block above — it is already resolved. Map its value to a catalog phase key:
- "Concept" → concept
- "Systems Design" → systems-design
- "Technical Setup" → technical-setup
- "Pre-Production" → pre-production
- "Production" → production
- "Polish" → polish
- "Release" → release
- If neither is set, infer phase from artifacts (most-advanced match wins):
- code root has 10+ source files → production
- production/epics//story-.md exists → pre-production
- docs/architecture/adr-*.md exists → technical-setup
- design/gdd/systems-index.md exists → systems-design
- design/gdd/game-concept.md (or design/game-brief.md) exists → concept
- Nothing → concept (fresh project)
.claude/docs/workflow-modes.md). It controls whether optional docs are surfaced as next steps (Step 5).
- Take workflow from the config block above (per
Step 3: Read Session Context
Read production/session-state/active.md if it exists — it is append-only and grows unbounded, and only the latest block is relevant, so read just the tail rather than the whole file: grep the last heading (Grep pattern="^## (Session Extract|STATUS)" path="production/session-state/active.md" output_mode="content" -n, take the highest line number) and Read(offset=that line). Extract:
- What was most recently worked on
- Any in-progress tasks or open questions
- Current epic/feature/task from STATUS block (if present)
This tells you what the user just finished or is stuck on — use it to personalize the output.
Step 4: Check Step Completion for the Current Phase
For each step in the current phase (from the catalog):
Artifact-based checks
Resolve these deterministically — one call, not a glob per step:
Bash: bash .claude/scripts/artifact-check.sh --phase [current-phase]It evaluates every glob, pattern, mincount and anyof in the catalog against the working tree and reports one line per step. Map its statuses:
Do not re-derive any of this with Glob/Grep. anyof in particular is a list of alternatives — one match is enough — and hand-evaluating it has already produced a false "incomplete" once: engine-setup is satisfied by engine.name in project.yaml or** by the legacy Engine: line in .claude/docs/technical-preferences.md, and the script reports which alternative matched (alt=/match=).
NOCHECK never means done. The script prints a NOCHECK: total before the rows; if most of a phase is NO_CHECK, say that plainly rather than implying the phase is nearly complete.
Special case: production phase — read sprint-status.yaml
When the current phase is production, check for production/sprint-status.yaml before doing any glob-based story checks. If it exists, read it directly:
- Stories with status: in-progress → surface as "currently active"
- Stories with status: ready-for-dev → surface as "next up"
- Stories with status: done → count as complete
- Stories with status: blocked → surface as blocker with the blocker field
This gives precise per-story status without markdown scanning. Skip the glob artifact check for the implement and story-done steps — the YAML is authoritative.
Special case: repeatable: true (non-production)
For repeatable steps outside production (e.g. "System GDDs"), the artifact check tells you whether any work has been done, not whether it's finished. Label these differently — show what's been detected, then note it may be ongoing.
Step 5: Find Position and Identify Next Steps
From the completion data, determine:
user must do next)
- Last confirmed complete step — the furthest completed required step
- Current blocker — the first incomplete required step (this is what the
before or alongside the blocker. Surface these per the workflow tier: at full, list all of them; at standard, list an optional doc only if it is required for the current system/phase (do not flag genuinely-optional docs as gaps); at minimal, do not surface optional docs at all — once the brief, engine, and a sprint plan exist, the next step is code
- Optional opportunities — incomplete optional steps that can be done
(show as "coming up" so user can plan ahead)
- Upcoming required steps — required steps after the current blocker
If the user provided an argument (e.g. "just finished design-review"), use that to advance past the step they named even if the artifact check is ambiguous.
Step 6: Check for In-Progress Work
If active.md shows an active task or epic:
- Surface it prominently at the top: "It looks like you were working on [X]"
- Suggest continuing it or confirm if it's done
Step 7: Present Output
Keep it short and direct. This is a quick orientation, not a report.
## Where You Are: [Phase Label]
**In progress:** [from active.md, if any]
### ✓ Done
- [completed step name]
- [completed step name]
### → Next up (REQUIRED)
**[Step name]** — [description]
Command: `[/command]`
### ~ Also available (OPTIONAL)
- **[Step name]** — [description] → `/command`
- **[Step name]** — [description] → `/command`
### Coming up after that
- [Next required step name] (`/command`)
- [Next required step name] (`/command`)
---
Approaching **[next phase]** gate → run `/gate-check` when ready.More skills from Donchitos/Claude-Code-Game-Studios
- AadoptBrownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.
- Aarchitecture-decisionCreate an ADR documenting a technical decision: context, alternatives considered, consequences.
- Aarchitecture-reviewTraceability matrix mapping GDD requirements to ADRs. Finds gaps, cross-ADR conflicts, engine compatibility. PASS/CONCERNS/NOT ASSESSED/FAIL.
- Aart-bibleAuthor the Art Bible — visual identity gating asset production. Run before /map-systems.
- Aasset-auditAudit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.
- Aasset-specPer-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
- Abalance-checkFind balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.
- AbrainstormGuided concept ideation using professional studio techniques, player psychology, creative exploration.
- Abug-reportStructured bug report from a description, or analyze code for potential bugs. Reproduction steps, severity.
- Abug-triageRe-evaluate open bugs — priority vs severity, assign to sprints, surface systemic trends. Run when the count grows.
- AchangelogAuto-generate a changelog from git commits and sprint data. Internal and player-facing versions.
- Acode-reviewArchitectural code review — coding standards, SOLID, testability, performance concerns.