Rpgmaker Mv MCP server
io.github.Xerolo44/rpgmaker-mv-mcp·v0.5.1MCP server for reading, editing, and playtesting RPG Maker MV projects
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0 stars32 downloads/wk
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If you have run it, two minutes of your experience saves the next person an afternoon.
Rpgmaker Mv tools
No tool declarations could be read from the package source. They show once the server is installed.
How Rpgmaker Mv compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 88/100
- higher than 75% of 48,255 servers
- Downloads a week
- 32
- more than 20% of 12,191 servers with a package
Release history: 4 versions in the registry since 2026-07-18, latest 2026-10-25, typically one every 1 day.
Install Rpgmaker Mv in Claude Code, Cursor or VS Code
Runs npx -y @xerolo44/rpgmaker-mv-mcp on your machine. Read the scan report first; the gateway never runs local packages.
claude mcp add rpgmaker-mv-mcp -- npx -y @xerolo44/rpgmaker-mv-mcp
What the publisher says
From the Rpgmaker Mv repository's README, as published. We do not edit it. Read it on GitHub
RPG Maker MV MCP Server
A Model Context Protocol server that turns AI assistants (Claude Code, Claude Desktop, or any MCP client) into a co-developer for RPG Maker MV projects — with automatic backups of everything it touches.
Ask your assistant things like:
"Create a Fireball skill: magical damage, a.mat 4 - b.mdf 2, 12 MP, fire element."
"Find every event in the game that mentions the mayor."
"Add a guard to the castle gate who says 'Halt! Who goes there?'"
"Rebalance all weapons: +10% attack across the board."
"Validate the project — anything broken?"
Highlights
armors, enemies, troops, states, animations, tilesets, common events) plus System.json, through a compact generic CRUD interface.
- Full database access — all 12 database types (actors, classes, skills, items, weapons,
state skills from just a name and a formula.
- High-level skill builders — create complete, editor-valid damage / healing / buff /
batches, add dialogue with automatic message-box splitting, and consult a built-in event command code reference.
- Maps and events — create maps, create/edit/delete events, insert event commands in
every map, including inside event command lists (find which event shows a line of dialogue or runs a script).
- Search everywhere — substring search across every database, and across every event on
source, all in the editor's own js/plugins.js format.
- Plugin management — enable/disable/configure plugins, scaffold new ones, edit plugin
locations) with stdout/stderr capture, or serve it to a browser via the built-in HTTP server.
- Playtest control — launch the game through NW.js (auto-detected from common install
each session; restorebackup rolls anything back, and validateproject catches broken references before you ship.
- Safety net — every file is snapshotted to .mcp-backups/ before its first modification
Installation
Requires Node.js 18+.
Quick start (npm)
The easiest way for Claude Code or Claude Desktop users:
npm install -g @xerolo44/rpgmaker-mv-mcpThen configure it (see below). The package is available on npmjs.com and in the MCP Registry.
Configure Claude Code
claude mcp add rpgmaker-mv -- npx @xerolo44/rpgmaker-mv-mcp --project "/path/to/YourGame"Configure Claude Desktop
Add to claudedesktopconfig.json:
{
"mcpServers": {
"rpgmaker-mv": {
"command": "npx",
"args": [
"@xerolo44/rpgmaker-mv-mcp",
"--project", "/path/to/YourGame"
]
}
}
}--project is optional — without it, ask the assistant to call set_project first. The project can also be switched mid-session.
Custom connector / URL-based clients (HTTPS) — experimental
Some clients (e.g. "Add custom connector" UIs) don't spawn a local process — they connect to a URL instead. Run the server in HTTPS mode:
node dist/index.js --http [port] # default port 3939This starts a Streamable HTTP MCP endpoint at https://127.0.0.1:/mcp, bound to localhost only (never reachable from the network — every request is checked against the connecting socket's address, not just the bind address). A self-signed TLS certificate for localhost/127.0.0.1 is generated on first run and cached in .certs/ (gitignored) next to the project.
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
Rpgmaker Mv: common questions
- Is Rpgmaker Mv MCP server safe?
- Yes, by our scan: it is graded A (88/100). Read the Rpgmaker Mv safety report
- How do I install Rpgmaker Mv?
- It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
- Does Rpgmaker Mv need an API key?
- Not as far as the registry entry and our scan can tell: no credentials are declared or required.
- Is Rpgmaker Mv maintained?
- The last commit was 109 days ago (2026-07-18). The latest release is v0.5.1.
- How does Rpgmaker Mv compare with other MCP servers?
- safety score 88/100 (higher than 75% of 48,255 servers); downloads a week 32 (more than 20% of 12,191 servers with a package). Full comparison.