MCP.Market

Steamworks Release Assistant MCP server

by wazzapsenk·io.github.wazzapsenk/steamworks-mcp·v0.5.0·1 stars

Put a game on Steam: store page, achievements, Valve-rule checks, market data, Steamworks.

B83/100grade B
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If you have run it, two minutes of your experience saves the next person an afternoon.

Steamworks Release Assistant tools

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How Steamworks Release Assistant compares

Against every graded E-commerce MCP server, from our own scans and uptime checks. Updated after each scan run.

Safety score
83/100
higher than 77% of 2,174 E-commerce servers
GitHub stars
1
more than 65% of 1,047 E-commerce servers

Release history: 4 versions in the registry since 2026-10-03, latest 2026-11-03, typically one every 9 days.

Install Steamworks Release Assistant in Claude Code, Cursor or VS Code

claude mcp add steamworks-mcp -- uvx steamworks-mcp
Add to Cursor

What the publisher says

From the Steamworks Release Assistant repository's README, as published. We do not edit it. Read it on GitHub

steamworks-mcp

Put your game on Steam with your AI assistant. It reads your game project, asks you what it cannot find, writes your store page with you, checks everything against Valve's rules, and fills in Steamworks only after you say yes. It never publishes anything: you press Publish.

Works with Claude (Desktop, Code and claude.ai), ChatGPT (web and desktop app) and Codex (app, CLI and IDE extension). Free and open source (MIT).

37 tools · 36 skills · 24 code rules · 124 release checks · 114 store-text rules · Unity, Godot and Unreal

<!-- mcp-name: io.github.wazzapsenk/steamworks-mcp -->

Not affiliated with or endorsed by Valve. "Steam" and "Steamworks" are trademarks of Valve Corporation.

Contents: How it works · Install · Your first conversation · Words you will see · What it can do · Skills · Code rules · Safety · Known limits · Advanced setup

How it works

flowchart LR
    A["Your game folder"] --> B["Scan: what the project<br/>already says"]
    B --> C["Questions for<br/>what is missing"]
    C --> D["Drafts: store text, achievements,<br/>images, settings, SDK code"]
    D --> E{"You approve?"}
    E -- "change it" --> D
    E -- "yes" --> F["Checks against<br/>Valve's rules"]
    F --> G["Files + a checklist<br/>for Steamworks"]
    F --> H["Fills Steamworks<br/>after a dry run and your OK"]
    G --> I["You press Publish<br/>in Steamworks"]
    H --> I

Your game goes through four release steps, the same ones Valve reviews. The tool shows how far each one is:

flowchart LR
    S0["Step 0 · Prerequisites<br/>account, bank, tax, app fee"] --> S1["Step 1 · Store page<br/>texts, images, tags, languages"]
    S1 --> S2["Step 2 · Build review<br/>the game, Steam features"]
    S2 --> S3["Step 3 · Release<br/>date, price, Release button"]

Everything about your game's Steam release lives in one readable file in your game folder, steamworks.yaml. Every value in it has a status: missing, draft (found or written, not yet checked by you), approved (you said it is right), or done in Steamworks.

Install

You need uv, a small tool that runs Python programs (one command to install), and Claude, ChatGPT or Codex. You do not need Steam keys or a Steam login to start.

The server speaks both MCP transports:

Over HTTP every request needs sign-in (OAuth, or a bearer token); over stdio only the app that started the server can talk to it.

Claude Desktop

In a terminal:

uvx steamworks-mcp setup

It asks where your games are and connects Claude Desktop (and Claude Code, if you have it). Restart Claude Desktop. To use the skills there too, add the folders in skills/ as skills in Claude's settings.

Claude Code: the plugin (server and skills in one step)

In Claude Code, type:

/plugin marketplace add https://github.com/wazzapsenk/steamworks-mcp
/plugin install steamworks@steamworks-mcp

It asks for your games folder. That's it.

ChatGPT (web or desktop app) and claude.ai

These apps reach the server over the internet, through a secure address on your computer.

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

Steamworks Release Assistant: common questions

Is Steamworks Release Assistant MCP server safe?
Mostly: it is graded B (83/100). Read the Steamworks Release Assistant safety report
How do I install Steamworks Release Assistant?
It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
Does Steamworks Release Assistant need an API key?
Yes. The registry entry asks for STEAMWORKS_PUBLISHER_KEY.
Is Steamworks Release Assistant maintained?
The last commit was 32 days ago (2026-10-03). The latest release is v0.5.0.
What can I use instead of Steamworks Release Assistant?
Servers from other publishers that do the same job: NativeKeel MCP server, Steam MCP Server and Store Builder MCP server.
How does Steamworks Release Assistant compare with other E-commerce MCP servers?
safety score 83/100 (higher than 77% of 2,174 E-commerce servers); github stars 1 (more than 65% of 1,047 E-commerce servers). Full comparison.

Alternatives to Steamworks Release Assistant

Same job from other publishers: the closest match first, then the best rated.

  • NativeKeel
    React Native and Expo health check: upgrade blockers, store rules, crash risks, security findings
    A
  • Steam MCP Server
    Steam store/game data (no key) plus player profiles, libraries and achievements (Steam Web API).
    B
  • Store Builder
    Design, fill with real store data, render and publish Store Builder pages from an AI agent.
    B
  • Apify
    Extract data from any website with thousands of scrapers, crawlers, and automations on Apify Store ⚡
    A
  • Idea Reality
    Pre-build reality check. Scans GitHub, HN, npm, PyPI, Product Hunt — returns 0-100 signal.
    B