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CodeCraft MCP server

by TanerTalas·io.github.TanerTalas/codecraft·v0.1.0

Checks whether generated Minecraft Bedrock content will actually load. Nine read-only tools.

A91/100grade A
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CodeCraft tools (9)

write = sends, deletes, buys or posts
  • check_feasibilityFree

    Checks whether a user request can be built with a behavior pack and the @minecraft/server API. If it is blocked, returns why, the evidence behind that rule, and a workable alternative. Call this BEFORE writing any code or JSON: input simulation, file system access and network access do not exist in the Bedrock scripting API, and those are the most commonly hallucinated APIs.

  • get_schemaFree

    Summarises the schema of a Bedrock document type: required fields, valid format_version values, and the name, type and description of every field on that node. It does not return the raw schema — that is far too large. When a node has many fields the summary narrows and says what was shortened in the truncated field; use path to descend into a child node for full detail. Call this before writing a file to learn which fields are required and what format_version must be.

  • get_version_infoFree

    Returns which version number belongs where for this game version: min_engine_version (a three-part array), @minecraft/server module versions, the valid format_version values for every document type, and the list of recognised document types. format_version is an axis of its own and is unrelated to the game version. Call this before writing any behavior pack file.

  • lookup_idFree

    Tells you whether a minecraft: identifier actually exists in this version and what kind it is (block, item, entity, biome, effect, enchantment, feature, dimension, camera preset, particle, potion). For a block it also returns the valid block states and the values they accept. An identifier without a namespace is treated as minecraft:. Verify every identifier here before writing it — an identifier that does not exist fails silently in the game.

  • review_packFree

    Validates every file of a behavior or resource pack in one call: it applies the right validator to each file (JSON schema, script compilation, command syntax) and then runs the checks a schema structurally cannot do — identifier consistency, filename rules, manifest module type, texture keys, component names, Molang queries and loot/trade table paths. This is the LAST step before handing a pack to the user, and it is both faster and broader than validating each file separately.

  • validate_commandFree

    Validates a single Bedrock command line against the official command index: does the command exist, does the argument count match, are the selectors and block states valid. When no overload matches it returns the valid usages, and it tells you whether the command requires cheats. Run every command through this before giving it to the user. `execute ... run <command>` chains are resolved: the command after run is validated too, including nested execute.

  • validate_jsonFree

    Validates a behavior or resource pack JSON file against the official schema and returns the JSON pointer, the violated rule and a readable message for every error. Unexpected property names and the valid enum values are included in the message. Run every JSON file you produce through this before handing it to the user.

  • validate_pythonFree

    Validates a Python automation script that runs OUTSIDE the game, on three axes: Python syntax (using the real interpreter), Minecraft commands embedded in the script (against the official command index), and the shape of the /connect WebSocket message envelope. For behavior pack scripts use validate_script instead — Python does not run inside a pack. The embedded command check is the most valuable one: a command written from memory can look syntactically fine and still do nothing in the game. Only strings starting with / are treated as commands. If syntax could not be checked, syntaxChecked is false in the result; ok:true alone does not mean the syntax is valid.

  • validate_scriptFree

    Compiles a behavior pack script with the real TypeScript compiler against the actual @minecraft/server type definitions for that version. Returns diagnostics with line, column, TS error code and message, and reports which module versions it compiled against. Catch non-existent APIs and calls removed in later versions here — Bedrock scripting APIs written from memory are the most common source of output that fails silently.

Public scan report

scanner v0.1.9 · 2026-09-20 · same rubric, same numbers if you re-run it

no findings
  • Code scanremote-only server, no package to scann/a
  • Live reliabilityremote reachable in 649ms20/20
  • Tool poisoning9 tool descriptions checked15/15
  • Auth qualityopen endpoint, read-only tools10/15
  • Maintenancelast push 15 days ago15/15
  • Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10
Overall 91/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

Install directly

claude mcp add --transport http codecraft https://codecraft-ashy-seven.vercel.app/mcp
Add to Cursor

CodeCraft: common questions

Is CodeCraft MCP server safe?
Yes, by our scan: it is graded A (91/100). Read the CodeCraft safety report
How do I install CodeCraft?
It runs remotely at codecraft-ashy-seven.vercel.app. Add it to Claude Code, Claude Desktop or Cursor with the snippets above, or call it through the mcp.market gateway without installing anything.
Does CodeCraft need an API key?
Not as far as the registry entry and our scan can tell: no credentials are declared or required.
Is CodeCraft maintained?
The last commit was 15 days ago (2026-09-05). The latest release is v0.1.0.
Is CodeCraft up?
100% of our last 5 checks got an answer. We check remote servers about four times a day.
What can I use instead of CodeCraft?
Servers from other publishers that do the same job: Contact Affordance MCP server and Business Contact Finder MCP server.

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