Sprites MCP Server
online · 100% uptimedev.sprites/mcp·v1.0.1·1 starsManage Sprites: sandboxed compute environments with exec, services, and checkpoints.
1 stars
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Sprites MCP Server tools
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Public scan report
scanner v0.1.9 · 2026-09-25 · same rubric, same numbers if you re-run it
- –Code scanremote-only server, no package to scann/a
- Live reliabilityremote reachable in 227ms (auth required)20/20
- –Tool poisoningtools not inspected (endpoint requires auth); not countedn/a
- Auth qualityOAuth resource metadata advertised on 40115/15
- Maintenancelast push 37 days ago12/15
- Maintainer identitynamespace and repository owner differ; GitHub account older than a year; website matches verified namespace8/10
How Sprites MCP Server compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 92/100
- higher than 95% of 48,255 servers
- Uptime
- 100%
- of our recent checks; the typical remote server answers 100%
- Response time
- 479 ms
- faster than 31% of 30,031 servers
- GitHub stars
- 1
- more than 65% of 28,688 servers
Install Sprites MCP Server in Claude Code, Cursor or VS Code
claude mcp add --transport http mcp https://sprites.dev/mcp
What the publisher says
From the Sprites MCP Server repository's README, as published. We do not edit it. Read it on GitHub
Sprites MCP Server
The official Model Context Protocol server for Sprites — sandboxed, checkpointable compute environments you can create, run commands in, and manage services on, all from your AI agent.
This is a remote MCP server. There's nothing to install and run locally: your MCP client connects directly over HTTPS to the hosted endpoint and authenticates with OAuth. This repository is the public home for the server — its listing manifest, connection instructions, and tool reference. The server itself is operated by Fly.io as part of the Sprites platform.
- Endpoint: https://sprites.dev/mcp
- Transport: Streamable HTTP (JSON-RPC 2.0)
- Auth: OAuth 2.1 (sprites:read / sprites:write scopes)
- Registry: dev.sprites/mcp in the official MCP registry
- Docs: https://docs.sprites.dev/integrations/remote-mcp/
What is Sprites?
A Sprite is an isolated, persistent compute environment. You can create one, execute commands inside it, run long-lived services, snapshot its full state as a checkpoint and restore later, and control its outbound network policy — all programmatically. The MCP server exposes these capabilities as tools so an AI agent can operate Sprites on your behalf.
Learn more at sprites.dev and docs.sprites.dev.
Connecting
Because it's a remote server, you point your client at the URL and complete an OAuth login in the browser the first time. No package install, no local process.
Claude Code
claude mcp add --transport http sprites https://sprites.dev/mcpThen run /mcp inside Claude Code to complete the OAuth login.
Cursor
Click the Add sprites MCP server to Cursor button above, or add it manually to ~/.cursor/mcp.json (global) or .cursor/mcp.json (per project):
{
"mcpServers": {
"sprites": {
"url": "https://sprites.dev/mcp"
}
}
}Cursor will prompt you to authorize via OAuth on first use.
Claude Desktop / other HTTP-native clients
Add a remote server pointing at https://sprites.dev/mcp. In a generic MCP client config that supports remote servers, that looks like:
{
"mcpServers": {
"sprites": {
"url": "https://sprites.dev/mcp"
}
}
}You'll be prompted to authorize via OAuth on first use.
Clients that only speak stdio
Some older MCP clients can only launch a local command over stdio and can't dial a URL directly. For those, the generic mcp-remote adapter bridges stdio to the remote endpoint (it handles the OAuth flow for you):
{
"mcpServers": {
"sprites": {
"command": "npx",
"args": ["-y", "mcp-remote", "https://sprites.dev/mcp"]
}
}
}mcp-remote is a third-party, off-the-shelf tool — it is not the Sprites server, just a transport shim for clients that need one.
Authentication
The server implements OAuth 2.1 with the metadata-discovery and dynamic-client-registration endpoints MCP clients expect, so most clients configure themselves automatically once you provide the URL:
Scopes: sprites:read (list/get operations) and sprites:write (create/update/destroy and command execution).
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
Sprites MCP Server: common questions
- Is Sprites MCP Server safe?
- Yes, by our scan: it is graded A (92/100). Read the Sprites MCP Server safety report
- How do I install Sprites MCP Server?
- It runs remotely at sprites.dev. Add it to Claude Code, Cursor, VS Code or Claude Desktop with the snippets above, or call it through the mcp.market gateway without installing anything.
- Does Sprites MCP Server need an API key?
- No key to paste: it signs you in with OAuth when your client connects.
- Is Sprites MCP Server maintained?
- The last commit was 76 days ago (2026-08-20). The latest release is v1.0.1.
- Is Sprites MCP Server up?
- 100% of our last 28 checks got an answer. We check remote servers about four times a day.
- How does Sprites MCP Server compare with other MCP servers?
- safety score 92/100 (higher than 95% of 48,255 servers); uptime 100% (of our recent checks; the typical remote server answers 100%); response time 479 ms (faster than 31% of 30,031 servers). Full comparison.