ZeroMind (OrigoZero game engine) MCP server
online · 100% uptimeai.origozero/zeromind·v1.0.0·1 starsBuild, run and publish 3D games in the Zero engine from Claude Code, Cursor or Codex, over MCP.
1 stars
Reviews
Write oneNobody has reviewed ZeroMind (OrigoZero game engine) yet.
If you have run it, two minutes of your experience saves the next person an afternoon.
ZeroMind (OrigoZero game engine) tools
Tool list not cached yet. `describe` through the gateway fetches it live.
Public scan report
scanner v0.1.10 · 2026-10-16 · same rubric, same numbers if you re-run it
- –Code scanremote-only server, no package to scann/a
- Live reliabilityremote reachable in 535ms (auth required)20/20
- –Tool poisoningtools not inspected (endpoint requires auth); not countedn/a
- Auth qualityOAuth resource metadata advertised on 40115/15
- Maintenancelast push 6 days ago15/15
- Maintainer identityregistry namespace matches repository owner; website matches verified namespace9/10
How ZeroMind (OrigoZero game engine) compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 98/100
- higher than 99% of 48,243 servers
- Uptime
- 100%
- of our recent checks; the typical remote server answers 100%
- Response time
- 155 ms
- faster than 74% of 30,027 servers
- GitHub stars
- 1
- more than 65% of 28,706 servers
Install ZeroMind (OrigoZero game engine) in Claude Code, Cursor or VS Code
claude mcp add --transport http zeromind https://origozero.ai/mcp
What the publisher says
From the ZeroMind (OrigoZero game engine) repository's README, as published. We do not edit it. Read it on GitHub
@origozero/zeromind
@origozero/zeromind is two things: a declaration of the remote ZeroMind MCP server (https://origozero.ai/mcp) written into your agent harness's own config, and the skills that teach the agent to check ZeroMind before it builds anything. Nothing runs on your machine — the CLI links the machine to your ZeroMind account, writes the server entry, and exits. Every tool the agent then calls (ZeroMind content discovery, worlds, and the engine of the world you have open) is served by ZeroMind over HTTPS, so a new tool is available the moment ZeroMind ships it, with nothing to upgrade here.
Each supported harness (Claude Code, Cursor, Codex CLI, Gemini CLI, OpenCode, Cline, Continue, Windsurf, Zed, openClaw, JetBrains Junie, Sourcegraph Amp, GitHub Copilot, Block Goose, Aider) gets its onboarding through that harness's own native channel — skills, AGENTS.md, GEMINI.md, .cursor/rules/*.mdc, .clinerules, CONVENTIONS.md, .goosehints — plus the MCP entry in the config file that harness reads. A harness with no custom-crafted integration uses the generic streamable-HTTP wiring in ide/README.md.
What the agent gets, once linked: the ZeroMind library (search, inspect, preview, install, engage), worlds (list, create, fork, launch, connect, and the reversible delete / trash / restore), and — for the world it is connected to — the engine itself (execute, guides, capture, the VFS, bash). tools/list on https://origozero.ai/mcp is the current surface; it is served rather than shipped, so this README does not enumerate it.
Prerequisites
Node.js 18 or newer, on your PATH, to run zeromind link, zeromind install, zeromind upload and zeromind open. Your harness then talks to https://origozero.ai/mcp over HTTPS and spawns nothing locally.
- macOS: brew install node (or download from https://nodejs.org)
- Linux: your distro's package manager, or https://nodejs.org / nvm
- Windows: https://nodejs.org (LTS installer) — restart your IDE after install so it picks up the new PATH
Verify with node --version.
Install
Claude Code
/plugin marketplace add OrigoZero/zeromind-plugin
/plugin install zeromind
npx -y @origozero/zeromind linkThe bundle carries the skills and an .mcp.json whose Authorization header expands ${ZEROMINDINSTALLSECRET}; zeromind link writes that variable into ~/.claude/settings.json env. Restart Claude Code afterwards so the new setting is read.
Every other harness
npx -y @origozero/zeromind install <harness>One command per harness — it links the machine first if it isn't linked yet, writes the harness's native instruction file, and writes the /mcp entry into that harness's own MCP config:
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
ZeroMind (OrigoZero game engine): common questions
- Is ZeroMind (OrigoZero game engine) MCP server safe?
- Yes, by our scan: it is graded A (98/100). Read the ZeroMind (OrigoZero game engine) safety report
- How do I install ZeroMind (OrigoZero game engine)?
- It runs remotely at origozero.ai. Add it to Claude Code, Cursor, VS Code or Claude Desktop with the snippets above, or call it through the mcp.market gateway without installing anything.
- Does ZeroMind (OrigoZero game engine) need an API key?
- No key to paste: it signs you in with OAuth when your client connects.
- Is ZeroMind (OrigoZero game engine) maintained?
- The last commit was 26 days ago (2026-10-10). The latest release is v1.0.0.
- Is ZeroMind (OrigoZero game engine) up?
- 100% of our last 28 checks got an answer. We check remote servers about four times a day.
- How does ZeroMind (OrigoZero game engine) compare with other MCP servers?
- safety score 98/100 (higher than 99% of 48,243 servers); uptime 100% (of our recent checks; the typical remote server answers 100%); response time 155 ms (faster than 74% of 30,027 servers). Full comparison.