MCP.Market

Cities2 MCP and Modding Toolkit MCP server

by mayor-modder·io.github.mayor-modder/cities2-mcp·v0.5.0·9 stars

Cities: Skylines II wiki, encyclopedia, and mod workflow tools for AI agents.

A89/100grade A
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Adoption
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9 stars67 downloads/wk

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Cities2 MCP and Modding Toolkit tools

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How Cities2 MCP and Modding Toolkit compares

Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.

Safety score
89/100
higher than 80% of 48,255 servers
GitHub stars
9
more than 87% of 28,688 servers
Downloads a week
67
more than 52% of 12,191 servers with a package

Release history: 3 versions in the registry since 2026-08-23, latest 2026-10-31, typically one every 43 days.

Install Cities2 MCP and Modding Toolkit in Claude Code, Cursor or VS Code

claude mcp add cities2-mcp -- uvx cities2-mcp
Add to Cursor

What the publisher says

From the Cities2 MCP and Modding Toolkit repository's README, as published. We do not edit it. Read it on GitHub

Cities2 MCP and Modding Toolkit

<!-- mcp-name: io.github.mayor-modder/cities2-mcp -->

Cities2 MCP and Modding Toolkit is a local MCP server and agent skill bundle for Cities: Skylines II gameplay questions, patch notes, and mod project workflows.

It gives AI agents access to a bundled, searchable Cities: Skylines II Wiki corpus, separately attributed curated research reports, and, when the game is installed locally, the in-game encyclopedia. Agents can use those sources to answer gameplay questions, summarize patch/update information, and explain city systems with source notes. The package also includes five agent skills for game knowledge, modding, review, debugging, and release readiness, plus local MCP workflow tools for scaffolding, inspecting, building, and packaging CS2 mod projects inside trusted workspaces.

The plugin is in active development. Package checks, direct MCP smoke tests, and selected client workflows are covered in the repository test suite and eval reports, but client plugin behavior can vary by host and version. See the known issues and eval reports for the latest verification notes.

Quick install

Choose your client: Claude Code | Claude desktop | Codex CLI | Codex app | Google Antigravity

See INSTALL.md for full installation details, direct MCP config, workspace setup, build prerequisites, and troubleshooting.

What it can do

Search game and modding information

The MCP server includes a prepared text corpus from the Cities: Skylines II Wiki. An AI assistant can:

  • search the wiki
  • retrieve full pages, page-level references, and code-oriented snippets for game systems, patch notes, and modding topics
  • answer questions about game mechanics, recent updates, and how city systems affect your save

Search curated research

The MCP server also bundles curated Cities: Skylines II research reports. These reports are historically situated, separately attributed, and generated from committed research notes rather than raw transcripts. Results retain publication and source context so an assistant can distinguish time-bounded findings from current game behavior and APIs.

Search the local game encyclopedia

When Cities: Skylines II is installed locally, the MCP server reads the game encyclopedia from the installed game files. This source is enabled by default when the server can find Cities2_Data/Content/Game/Locale.cok.

The extracted encyclopedia index is cached locally on the user's machine and rebuilt only when the source game file, detected Steam build id, locale, or extractor version changes. Extracted game text is not committed to this repository, shipped in releases, or part of the redistributed wiki corpus.

Help with mod project workflows

The server also includes local workflow tools for CS2 mod projects. An AI assistant can:

  • scaffold C# code, UI, or hybrid mod project templates
  • write files inside configured workspaces
  • list project trees
  • run project builds and analyzers
  • package project output

These tools are meant for local development workflows. Claude, Codex, and Antigravity can use them to write and run trusted workspace code during builds, so configure workspaces deliberately and use manual playtesting before treating any mod as ready to share.

Agent skills

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

Cities2 MCP and Modding Toolkit: common questions

Is Cities2 MCP and Modding Toolkit MCP server safe?
Yes, by our scan: it is graded A (89/100). Read the Cities2 MCP and Modding Toolkit safety report
How do I install Cities2 MCP and Modding Toolkit?
It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
Does Cities2 MCP and Modding Toolkit need an API key?
No secret keys are declared. It reads 3 settings from the environment.
Is Cities2 MCP and Modding Toolkit maintained?
The last commit was 47 days ago (2026-09-18). The latest release is v0.5.0.
How does Cities2 MCP and Modding Toolkit compare with other MCP servers?
safety score 89/100 (higher than 80% of 48,255 servers); github stars 9 (more than 87% of 28,688 servers); downloads a week 67 (more than 52% of 12,191 servers with a package). Full comparison.