
iDos Games MCP server
online · 100% uptimecom.idosgames/platform·v1.5.0Create and configure cross-platform and web3 games on iDos Games: config, tokens, NFTs, AI, builds.
not scanned yet
0 stars
Reviews
Write oneNobody has reviewed iDos Games yet.
If you have run it, two minutes of your experience saves the next person an afternoon.
iDos Games tools
Tool list not cached yet. `describe` through the gateway fetches it live.
How iDos Games compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 79/100
- higher than 58% of 48,255 servers
- Uptime
- 100%
- of our recent checks; the typical remote server answers 100%
- Response time
- 603 ms
- faster than 24% of 30,031 servers
Release history: 5 versions in the registry since 2026-10-14, latest 2026-10-28, typically one every 4 days.
Install iDos Games in Claude Code, Cursor or VS Code
claude mcp add --transport http platform https://site.idosgames.com/api/v2/mcp
What the publisher says
From the iDos Games repository's README, as published. We do not edit it. Read it on GitHub
<!-- mcp-name: com.idosgames/platform --> <!-- mcp-name: com.idosgames/sdk -->
iDos Games MCP
Official Model Context Protocol servers for iDos Games, a backend and publishing platform for cross-platform games (web, Android, iOS, PC) with web3 support. Connect them to Claude, ChatGPT, Cursor, VS Code, Codex or any other MCP client, and your AI assistant can build, configure and ship your games.
There are two servers, and they do different jobs:
Rule of thumb: game code goes through the SDK server. A game's live config, generated assets, task board and builds go through the iDos Games server.
iDos Games (hosted)
What your assistant can do with it:
quests, timed and co-op events, seasons, leaderboards, crafting, rewards, premium, tutorials, A/B experiments, localization, chat, multiplayer, push, advertising and more (get / save). Each section is saved on its own, so the rest of the configuration stays untouched.
- Find your games by name and see what it is allowed to do in each (listmytitles).
- Read and update game configuration section by section: virtual currencies, items, store, lootboxes,
and withdrawals through the reward pool, token-gated play and wallet login, networks, contract addresses and gas policy (getblockchain / saveblockchain, crypto currencies in savecurrency, NFT items in saveitem). Token launch and holder staking live on idosgames.com itself.
- Web3: game currencies as on-chain tokens and items as NFTs on EVM networks and Solana, player deposits
spends your account's credits, so the assistant can check listaitiers and estimatemediacost before running it.
- Title data and localization keys: the game's shared key-value data and its text keys.
- Server logic: publish CloudCode, and list secret names (values are never returned).
- Generate assets with AI: images, speech and sound, music, short videos, 3D models and text. Generation
- Task board: projects, columns, cards, assignees and comments.
- Ship builds: upload a ready web build, get a test link, then put it live for players.
Every tool has a title and readOnlyHint / destructiveHint / openWorldHint annotations.
How sign-in works
Add the server as a plain HTTP MCP server with no headers and no API key. initialize and tools/list need no sign-in. The first tool call answers 401, your client opens the iDos Games sign-in page, and you pick which games the assistant may use and what it may do in each (read config, write config, generate assets, upload builds…). The client then repeats the call. You can revoke access at any time in Connected apps on platform.idosgames.com.
Connect
Claude (claude.ai, Desktop, mobile): Settings → Connectors → Add custom connector → https://site.idosgames.com/api/v2/mcp.
Claude Code
claude mcp add --transport http idosgames https://site.idosgames.com/api/v2/mcpChatGPT: Settings → Apps & Connectors → Advanced → Developer mode → Create, URL https://site.idosgames.com/api/v2/mcp, authentication OAuth.
Codex CLI
codex mcp add idosgames --url https://site.idosgames.com/api/v2/mcpGemini CLI
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
iDos Games: common questions
- Is iDos Games MCP server safe?
- Mostly: it is graded B (79/100). Read the iDos Games safety report
- How do I install iDos Games?
- It runs remotely at site.idosgames.com. Add it to Claude Code, Cursor, VS Code or Claude Desktop with the snippets above, or call it through the mcp.market gateway without installing anything.
- Does iDos Games need an API key?
- Not as far as the registry entry and our scan can tell: no credentials are declared or required.
- Is iDos Games maintained?
- The last commit was 21 days ago (2026-10-14). The latest release is v1.5.0.
- Is iDos Games up?
- 100% of our last 28 checks got an answer. We check remote servers about four times a day.
- How does iDos Games compare with other MCP servers?
- safety score 79/100 (higher than 58% of 48,255 servers); uptime 100% (of our recent checks; the typical remote server answers 100%); response time 603 ms (faster than 24% of 30,031 servers). Full comparison.