Pose Lab MCP server
Measured spatial answers for posing first-person arms and a rifle in Blender
not scanned yet
0 stars438 downloads/wk
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If you have run it, two minutes of your experience saves the next person an afternoon.
Pose Lab tools
No tool declarations could be read from the package source. They show once the server is installed.
How Pose Lab compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 92/100
- higher than 90% of 48,273 servers
- Downloads a week
- 438
- more than 86% of 11,915 servers with a package
Release history: 5 versions in the registry since 2026-10-09, latest 2026-10-14, typically one every 2 days.
Install Pose Lab in Claude Code, Cursor or VS Code
claude mcp add poselab-mcp -- uvx poselab-mcp
What the publisher says
From the Pose Lab repository's README, as published. We do not edit it. Read it on GitHub
Pose Lab
<!-- mcp-name: io.github.hpdkhoa/poselab-mcp -->
Measured spatial answers for posing first-person arms and a rifle in Blender, over MCP.
Models are weak at judging 3D space from pictures: which side of a rifle faces the eye, whether a finger sits inside the receiver, whether any turn of the gun can ever show its ejection port. Pose Lab gives a model numbers instead. It reports positions in named frames and how deep anything clips. It measures how squarely a surface faces the eye and what the eye can see. Its solver searches rifle moves against goals and reports which goals no move can meet. For animation, it scans a clip frame by frame against the same checks and mends what fails.
I built it while hand-making chamber checks for my first-person shooter. One question took me several full Blender runs: can turning the rifle show its ejection port to the eye? With Pose Lab it is one solve call. On my game's AK rig, turning alone met the goal in 0 of 60 samples. That is a fact of the geometry: the eye looks along the barrel. Turning and moving the rifle met each goal on its own, but no sample of 400 met all four goals together. So that check needs a new hand pose, not only a new rifle position. On the built-in sample rig, turning alone also met the port goal in 0 of 60 samples, and turning and moving met every goal in 9 s.
What it gives a model
Frames and signs
Every position goes in and comes out in a named frame, so no one has to guess axes:
- gun: the gun bone as it stands, Unreal-style axes, cm: +X the gun's left, +Y along the barrel, +Z up (the default)
- arms: the arms' space, Unreal-style axes, cm
- view: from the eye, cm: +X right, +Y forward, +Z up
Turns use the player's words: roll + turns the gun's right side up, swing + takes the muzzle left, pitch + the muzzle up. Moves (right, forward, up) are in the view.
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
Pose Lab: common questions
- Is Pose Lab MCP server safe?
- Yes, by our scan: it is graded A (92/100). Read the Pose Lab safety report
- How do I install Pose Lab?
- It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
- Does Pose Lab need an API key?
- No secret keys are declared. It reads 3 settings from the environment.
- Is Pose Lab maintained?
- The last commit was 25 days ago (2026-10-08). The latest release is v0.7.0.
- What can I use instead of Pose Lab?
- Servers from other publishers that do the same job: Harness MCP server.
- How does Pose Lab compare with other MCP servers?
- safety score 92/100 (higher than 90% of 48,273 servers); downloads a week 438 (more than 86% of 11,915 servers with a package). Full comparison.
Alternatives to Pose Lab
Same job from other publishers: the closest match first, then the best rated.
- HarnessStart Claude Code and Codex agents the person can watch, wait for them and read their answers.not reviewedEstablishedA