Coating Lab MCP server
Real surface finishes for game gun models: sourced finishes, variants, wear baked from use
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If you have run it, two minutes of your experience saves the next person an afternoon.
Coating Lab tools (13)
write = sends, deletes, buys or postsRead from the package source without running it. The installed server may list more.
bakeBakes the wear masks into a copy of the model (FBX for an engine, .blend for renders): about a minute.
check_coatingEach variant against its wear level's band, wear kept out of corners, every finish physical.
check_finishA finish of your own against the rules before you add it.
check_libraryThe library against the physical rules: the finishes that break one, and why (empty: all hold).
describe_modelAny model's meshes and material slots (an FBX), to write a coating spec for a model Model Lab did not make.
engine_paramsA variant's values by slot for an engine material that follows the shared wear formula.
list_finishesEvery finish: name, process, colour (sRGB hex), metallic, roughness, what it wears to, measured or estimated.
list_templatesThe ready variant sets (e.g. ar15: issued, new_black, fde_two_tone, odg_ceramic, tungsten_stainless, abused_parkerized).
list_wear_levelsThe wear levels (new, issued, worn, abused): each mask's threshold and what the level looks like.
read_finishOne finish in full, with its notes and sources.
render_variantsLook-dev renders of the variants (labelled: not a game's view) and a sheet of them.
spec_for_modellabA coating spec for a Model Lab build: a template's variants on the slots it has, the wear zones from its marks.
validate_specEvery problem with a coating spec: a slot without a finish, a finish that does not go on its material.
Public scan report
scanner v0.1.10 · 2026-10-15 · same rubric, same numbers if you re-run it
- Code scan15 source files scanned25/25
- –Live reliabilityno gateway calls yet and no remote to proben/a
- –Tool poisoningtools not inspected (local package is not executed); not countedn/a
- Auth qualitylocal package, no credentials required12/15
- Maintenancelast push 0 days ago15/15
- Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10
How Coating Lab compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 92/100
- higher than 90% of 48,273 servers
- Tools
- 13
- the typical server has 7
- Tools that change things
- 0%
- typical: 0%. Fewer write tools means less an agent can break
- GitHub stars
- 1
- more than 65% of 28,534 servers
What its tools let an agent do: 13 read
Install Coating Lab in Claude Code, Cursor or VS Code
claude mcp add coatinglab-mcp -- uvx coatinglab-mcp
What the publisher says
From the Coating Lab repository's README, as published. We do not edit it. Read it on GitHub
Coating Lab
<!-- mcp-name: io.github.hpdkhoa/coatinglab-mcp -->
Real surface finishes for game gun models, worn where use wears a gun.
An MCP server that gives game gun models real surface finishes, worn where use wears a gun.
ceramic coatings (FDE, OD green, tungsten, graphite, coyote), stainless, polymer, rubber, brass, copper, lead, walnut. Each is a physically based value (linear colour, metallic, roughness) with what shows when it wears through and the sources of its numbers. Values reasoned from descriptions are marked as estimates.
- A finish library with sources. Anodized aluminium, manganese and zinc phosphate, blued and nitrided steel,
issued rifle, a two-tone FDE build, an abused one), each at a wear level: new, issued, worn or abused.
- Coating variants. A spec puts a finish on each material slot of a model, in as many variants as you want (an
the gun (its grip, the support hand, the controls), where parts slide (a magazine in its well, a stock on its tube), and dirt where the surface is occluded and round the muzzle and the port. Every variant reads the same masks, so a new variant costs nothing.
- Wear from evidence, baked once. In Blender, into the model's vertex colours: exposed edges, where the hands work
its level, and no wear inside corners.
- Checks. Every finish against the rules physically based rendering rests on. Every variant's worn share against
(coat.py), so what passes is what the player sees.
- One formula everywhere. The checks, the look-dev renders and an engine's material compute wear the same way
Model Lab (modellab-mcp) builds give their own slots (upper, lower, barrel and more), marks and parts: specformodellab makes a coating spec from a build in one call.
Install
Python 3.10 or later and Blender 4.2 or later.
pip install coatinglab-mcp
{"mcpServers": {"coatinglab": {"command": "coatinglab-mcp"}}}Tools
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
Coating Lab: common questions
- Is Coating Lab MCP server safe?
- Yes, by our scan: it is graded A (92/100). Read the Coating Lab safety report
- How do I install Coating Lab?
- It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
- Does Coating Lab need an API key?
- No secret keys are declared. It reads 4 settings from the environment.
- Is Coating Lab maintained?
- The last commit was 18 days ago (2026-10-15). The latest release is v0.1.0.
- How does Coating Lab compare with other MCP servers?
- safety score 92/100 (higher than 90% of 48,273 servers); tools 13 (the typical server has 7); tools that change things 0% (typical: 0%. Fewer write tools means less an agent can break). Full comparison.