MCP.Market

Eve Mentor MCP server

by henryjrobinson·io.github.henryjrobinson/eve-mentor-mcp·v0.1.2·4 stars

AI mentor for new & returning EVE Online players: losses, skills, fits, ISK, routes, and more.

B82/100grade B
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B82/100

full report

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Growing

4 stars51 downloads/wk

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Eve Mentor tools (26, 1 write)

write = sends, deletes, buys or posts

Read from the package source without running it. The installed server may list more.

  • ammo_advisor

    Which damage type to shoot (and tank) against a target: NPC pirate factions (Guristas, Serpentis, Angels, Blood Raiders, Sansha, Rogue Drones, Triglavians) or shield/armor-tanked players. Includes concrete ammo names per weapon system.

  • analyze_fit

    Mechanical fit check: classifies each module by type and detects classic mistakes (mixed weapon systems, mixed shield+armor tank, no propulsion, damage mods without matching weapons). Feed it module names from a loss report or a pasted fit, then explain the findings to the player.

  • can_i_fly

    What does it take to fly/use a ship or module? Returns the full recursive skill prerequisite tree, an ordered training plan, total skillpoints, and estimated training time. If a character is logged in, the plan is diffed against their actual trained skills.

  • career_test

    Data for the EVE career 'sorting hat'. Returns all recognized career paths with traits (social/risk/income/activity, who it appeals to, first ship, first steps). To use: interview the player about what they enjoy (solo vs group, risk appetite, building vs fighting vs exploring, active vs idle, how much structure they want), THEN call this and match their answers to 2-3 paths. Recommend concrete fi

  • character_sheet

    The logged-in character's overview: total skillpoints, wallet, current location, and ship.

  • cheapest_way_to_play

    EVE's pay-vs-play economy explained with live numbers: Alpha (free) vs Omega (subscribed), how PLEX lets you buy game time with ISK instead of money, today's actual Jita price for an Omega month, and an honest grind-hours-vs-cash recommendation.

  • evaluate_corp

    Newbie-friendliness signals for a corporation by exact name: size, age, war exposure, and recent activity from ESI + zKillboard, plus the questions to ask that no API can answer. Use it to sanity-check a corp before the player applies. The API can't see recruitment status or culture — be honest about that.

  • eve_auth_status

    Check whether an EVE character is currently logged in.

  • eve_login

    Start the EVE Online login flow. Opens a browser for SSO; the user must complete it within 3 minutes.

  • fit_readiness

    Paste an EFT-format fit (the text every fitting site, PyFA, and the in-game fitting window export) and get a can-fly verdict: which skills are missing to online every module and the hull, in training order, with total skillpoints and days. Personalized against the logged-in character; when not logged in it lists every skill the fit requires.

  • isk_guidance

    Viable ways to make ISK matched to a player's skillpoint tier (0-1M, 1-5M, 5-20M, 20M+), each with an honest ISK/hour range, what it requires, and a first step. Use it to answer 'how do I make money?' for someone's actual stage — point new players at the high-ratio activities (exploration ≫ mining) and away from grinds that only pay at high skillpoints. Ranges are rough community consensus, not li

  • jargon

    EVE slang glossary. Pass a term to define it, or no term to list everything known. Use whenever the player hits a word like 'krab', 'tidi', 'doctrine', or 'asset safety'.

  • lookup_item

    Look up any EVE item, ship, or module by exact name. Returns its description and Jita market prices.

  • my_assets

    Everything the logged-in character owns, grouped by location. Flags asset-safety wraps and structures the character can no longer dock at — use this to find stuff stranded from years ago.

  • proven_fits

    What modules pilots actually fly on a given ship, learned from recent killmails: the most common modules per slot with how often each appears. Use it to propose a realistic starter fit, then sanity-check that fit with analyze_fit and can_i_fly.

  • recall_pilot_notes

    The goals this player has previously asked you to remember, oldest first. Call it at the start of a session (or alongside what_should_i_do_tonight) to pick up where you left off and steer coaching toward what they actually want.

  • recent_losses

    A character's recent ship losses from zKillboard with full fit detail — the raw material for explaining why they died. Works for any character name, no login needed.

  • remember_goal

    Save a goal or ambition the player states ('I want to fly a Gila', 'aiming for nullsec exploration', 'save up for a freighter') so it persists across sessions. Call this whenever the player expresses a direction worth steering toward later. Stored per character.

  • route_danger

    Per-jump safety report for a journey between two systems: each system's security and last-hour kill activity, plus the notorious high-sec gank chokepoints (Uedama, Niarja, Sivala...) a new player wouldn't know to avoid. Use it before anyone undocks for a long haul.

  • sitrep

    Session-start situation report in one call: login state, character overview (skillpoints/wallet/location/ship), what's training, and the most recent loss. Call this at the start of a mentoring session to orient.

  • skill_queue

    The logged-in character's current skill training queue.

  • system_intel

    Danger report for a solar system: security status, ship/pod kills and traffic in the last hour.

  • top_skills

    The logged-in character's highest-trained skills — useful for judging what they can fly well.

  • what_should_i_do_tonight

    Answers 'what should I actually do right now?' by composing the logged-in character's real situation — skillpoints, wallet, location security, current ship, what's training — with the income options for their skillpoint tier. Returns the building blocks; you turn them into 2-3 concrete, situation-aware session suggestions. Requires login.

  • whats_happening

    A 'what's going on in EVE right now?' briefing for new or returning players: live server status, active incursions (which make whole regions dangerous), the biggest recent kills galaxy-wide, and where to read the latest patch notes. Good for someone logging back in after time away.

  • where_to_buywrite action

    Compares an item's cheapest sell price across EVE's five major trade hubs (Jita, Amarr, Dodixie, Rens, Hek), and — when logged in — how many jumps each hub is from where the player is sitting, so you can weigh price against the haul.

Public scan report

scanner v0.1.9 · 2026-09-27 · same rubric, same numbers if you re-run it

no findings
  • Code scan21 source files scanned25/25
  • –Live reliabilityno gateway calls yet and no remote to proben/a
  • –Tool poisoningtools not inspected (local package is not executed); not countedn/a
  • Auth qualitylocal package, no credentials required12/15
  • Maintenancelast push 104 days ago8/15
  • Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10
Overall 82/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

How Eve Mentor compares

Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.

Safety score
82/100
higher than 63% of 48,255 servers
Tools
26
the typical server has 7
Tools that change things
4%
typical: 0%. Fewer write tools means less an agent can break
GitHub stars
4
more than 82% of 28,688 servers
Downloads a week
51
more than 43% of 12,191 servers with a package

What its tools let an agent do: 24 read · 1 change · 1 run or deploy

Install Eve Mentor in Claude Code, Cursor or VS Code

Runs npx -y eve-mentor-mcp on your machine. Read the scan report first; the gateway never runs local packages.

claude mcp add eve-mentor-mcp -- npx -y eve-mentor-mcp
Add to Cursor

What the publisher says

From the Eve Mentor repository's README, as published. We do not edit it. Read it on GitHub

eve-mentor-mcp

An MCP server that turns Claude into an EVE Online mentor for players trying to learn the game.

EVE has the steepest learning cliff in gaming. Existing tools assume you already know what to ask. This one is built around the questions new players actually have:

  • "Why do I keep getting blown up?" — pulls your real losses from zKillboard with the full fit you were flying, who killed you, and with what, so Claude can explain exactly what went wrong.
  • "Is this system dangerous?" — live kill and traffic data for any system.
  • "What is this thing and what does it cost?" — any ship or module, with live Jita prices.
  • "What should I do next?" — log in with EVE SSO and Claude sees your skills, skill queue, wallet, location, and current ship, and can coach from your actual situation.

Works with Claude Desktop, Claude Code, and any MCP client.

Tools

Install (no coding required)

You need two things: the Claude Desktop app (or Claude Code) and Node.js, a free runtime that this server runs on — installing it is like installing any other app.

Step 1 — Install Node.js (skip if you have it)

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

Eve Mentor: common questions

Is Eve Mentor MCP server safe?
Mostly: it is graded B (82/100). Read the Eve Mentor safety report
How do I install Eve Mentor?
It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
Does Eve Mentor need an API key?
No secret keys are declared. It reads 1 setting from the environment.
Is Eve Mentor maintained?
The last commit was 142 days ago (2026-06-14). The latest release is v0.1.2.
How does Eve Mentor compare with other MCP servers?
safety score 82/100 (higher than 63% of 48,255 servers); tools 26 (the typical server has 7); tools that change things 4% (typical: 0%. Fewer write tools means less an agent can break). Full comparison.