GripForge MCP server
online · 100% uptimeio.github.gripforgeai/mcp·v0.1.166·4 starsTurn prompts into production-ready game assets: animated characters, textures, terrain, VFX, HUD.
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4 stars5.9k downloads/wk
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GripForge tools
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How GripForge compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 85/100
- higher than 70% of 48,243 servers
- Uptime
- 100%
- of our recent checks; the typical remote server answers 100%
- Response time
- 254 ms
- faster than 58% of 30,027 servers
- GitHub stars
- 4
- more than 82% of 28,706 servers
- Downloads a week
- 5,939
- more than 95% of 12,306 servers with a package
Release history: 38 versions in the registry since 2026-08-10, latest 2026-11-05, typically several a day.
Install GripForge in Claude Code, Cursor or VS Code
claude mcp add --transport http mcp https://gripforge.ai/mcp
What the publisher says
From the GripForge repository's README, as published. We do not edit it. Read it on GitHub
@gripforgeai/mcp
The tools your AI needs to make your games.
Turn prompts into production-ready game assets — animated characters with their weapons attached, seamless textures, terrain, VFX, HUDs — and playable game kits.
MCP client for the GripForge API — from Claude Code, Cursor, Windsurf, VS Code or any MCP client.
How to use
Hosted — nothing to install. Point any remote-capable MCP client at https://gripforge.ai/mcp with your API key (create one here):
{
"mcpServers": {
"gripforge": {
"url": "https://gripforge.ai/mcp",
"headers": { "x-api-key": "gf_..." }
}
}
}Claude Code, in one line:
claude mcp add --transport http gripforge https://gripforge.ai/mcp --header "x-api-key: gf_..."Local, via npm — when the agent must write files into your repository:
{
"mcpServers": {
"gripforge": {
"command": "npx",
"args": ["-y", "@gripforgeai/mcp"],
"env": { "GRIPFORGE_API_KEY": "gf_..." }
}
}
}Key features
attack — ready to drop into a scene.
- Characters that move. Describe one, get a rigged T-pose with an animation set — idle, run,
around the grip, and returns the bind plus Three.js, Unity and Godot snippets.
- Weapons in hand. GripForge finds the hand bone on any rig, scales the prop, closes the fist
without invention.
- Seamless textures. Tileable material sets from a prompt or from your own image, upscaled
greybox reconstruction from references.
- Terrain and maps. Playable room graphs, top-down shooter layouts with spawns and lanes,
a game that runs in the browser, then bind your own assets to it.
- VFX and HUD. Animated effects and interface kits exported for your engine.
- Playable game kits. Assemble modular capabilities — movement, combat, enemies, worlds — into
agent can search by look ("Devil May Cry like", "genshin").
- One Library. Everything generated lands in a locker your engine can pull from, and that your
Use cases
bone, the scale and the fist; you get a file that loads.
- "Attach this sword to my knight, right hand, then export the armed GLB." — the agent handles the
engine snippets come back together.
- "Make me a boss for an ashen underworld, with three phases and an arena." — stats, attacks and
assets bound, playable from a link.
- "Give this floor a mossy cobblestone texture that tiles." — a seamless set, saved to the Library.
- "Build a playable roguelike slice I can try in the browser." — a game kit project with its
FAQ
Do I need to install anything? No. The hosted endpoint works from any MCP client that speaks streamable HTTP. The npm package exists for one reason: letting the agent write files directly into your repository.
Which engines are supported? Unity, Godot, Unreal and Three.js — assets come with the binds and snippets each one expects.
How is it billed? Credits, per generation. Reading the Library, animating an existing character, level and map kits cost nothing; generating a character or a weapon costs 10.
Where do my assets live? In your workspace Library. You can pull them into your repository, push your own, and share them with the community catalog.
Can I use my own concept art? Yes — pass an image and GripForge builds the T-pose sheet from it rather than inventing a character.
Hosted endpoint
No Node required — point any remote-capable MCP client at:
https://gripforge.ai/mcpAuth: x-api-key: gf... header (or Authorization: Bearer). Assets are passed as URLs (characterurl, prop_url) — Tripo/Meshy download links work directly.
// Cursor (.cursor/mcp.json)
{
"mcpServers": {
"gripforge": {
"url": "https://gripforge.ai/mcp",
"headers": { "x-api-key": "gf_..." }
}
}
}Example
"Attach this sword to my knight, right hand, then export the armed GLB."
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
GripForge: common questions
- Is GripForge MCP server safe?
- Yes, by our scan: it is graded A (85/100). Read the GripForge safety report
- How do I install GripForge?
- It runs remotely at gripforge.ai. Add it to Claude Code, Cursor, VS Code or Claude Desktop with the snippets above, or call it through the mcp.market gateway without installing anything.
- Does GripForge need an API key?
- Yes. The registry entry asks for
GRIPFORGE_API_KEY,x-api-key. - Is GripForge maintained?
- The last commit was 20 days ago (2026-10-16). The latest release is v0.1.166.
- Is GripForge up?
- 100% of our last 28 checks got an answer. We check remote servers about four times a day.
- How does GripForge compare with other MCP servers?
- safety score 85/100 (higher than 70% of 48,243 servers); uptime 100% (of our recent checks; the typical remote server answers 100%); response time 254 ms (faster than 58% of 30,027 servers). Full comparison.