Glade MCP server
io.github.Glade-tool/glade-mcp·v0.7.14·224 starsControl the Unity and Godot editors from AI clients: scenes, scripts, physics, materials.
224 stars
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If you have run it, two minutes of your experience saves the next person an afternoon.
Glade tools
No tool declarations could be read from the package source. They show once the server is installed.
Public scan report
scanner v0.1.9 · 2026-09-25 · same rubric, same numbers if you re-run it
- Code scan72 source files scanned25/25
- –Live reliabilityno gateway calls yet and no remote to proben/a
- –Tool poisoningtools not inspected (local package is not executed); not countedn/a
- Auth qualitylocal package, no credentials required12/15
- Maintenancelast push 23 days ago15/15
- Maintainer identityregistry namespace matches repository owner; GitHub account older than a year9/10
How Glade compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 94/100
- higher than 96% of 48,273 servers
- GitHub stars
- 224
- more than 95% of 28,534 servers
Install Glade in Claude Code, Cursor or VS Code
claude mcp add glade-mcp -- uvx gladekit-mcp
What the publisher says
From the Glade repository's README, as published. We do not edit it. Read it on GitHub
Glade MCP
Connect Cursor, Claude Code, Windsurf, Claude Desktop, and other AI clients directly to your Unity or Godot editor.
Unity (2021.3+): 275 tools across 20 categories, full Unity-aware system prompt, GLADE.md project context, script semantic search, skill calibration, free CC0 asset pipeline, cloud intelligence layer with RAG and cross-session memory.
Godot (4.3+): 115 native tools across 17 categories - scene/node, scripts, resources, signals, physics and edit-time spatial queries, 2D (sprites, tilemaps, parallax), audio, particles, animation and AnimationTree, camera, navigation, UI, lighting and WorldEnvironment, runtime, export, and project introspection.
Both engines: one-call vetted gameplay scaffolders (controllers, enemies, combat, menus, save system), a verification loop (lookatgameview screenshots, runtime-event observation, playability probes), surgical script editing with true findreferences / rename_symbol, and build/export tools so the agent can ship what it built.
The MCP server auto-detects which editor is running (Unity on :8765, Godot on :8766) and exposes the matching tool set.
Quick Start
1. Install the editor bridge
Glade MCP supports both Unity and Godot. Both bridges live in this repo: unity-bridge/ is a UPM package, godot-bridge/ wraps the editor addon at godot-bridge/addons/com.gladekit.mcp-bridge/. Install the one for your engine.
Unity (2021.3+)
In Unity, open Window > Package Manager > + > Add package from git URL...
https://github.com/Glade-tool/glade-mcp.git?path=/unity-bridgeThe Unity bridge starts automatically on localhost:8765. Window > GladeKit MCP shows bridge / client status and has one-click Copy MCP Config and Copy Unity AI Gateway Config buttons.
Godot (4.3+)
- Download com.gladekit.mcp-bridge.zip from the latest Godot bridge release. (Grab the zip asset under Assets - not "Source code".) From source instead: copy godot-bridge/addons/com.gladekit.mcp-bridge/ out of this repo.
- Move the com.gladekit.mcp-bridge/ folder into your project's addons/ directory, so the final path is /addons/com.gladekit.mcp-bridge/plugin.cfg.
- In Godot: Project → Project Settings → Plugins → enable GladeKit MCP Bridge.
The Godot bridge starts automatically on localhost:8766. You should see a confirmation line in the editor Output panel:
[GladeKit MCP Bridge] listening on ws://127.0.0.1:8766 (v0.7.13, 115 tools registered, thread-polled at 200Hz)The bridge writes a per-session auth token to ~/.gladekit/godot-bridge-8766.token; the MCP server picks it up automatically, so a web page can't drive your editor through the local socket.
Supported: Godot 4.3+ GDScript projects, Forward+ and Compatibility renderers, 2D and 3D. Not yet supported: Godot Mono / C# projects. The bridge is editor-only; it never runs in exported games.
Engine auto-detection: the MCP server probes both ports on startup and exposes the matching tool set. Running both editors at once? Set GLADEKITMCPFORCE_ENGINE=unity or =godot to pin a specific engine.
2. Connect your AI client
Install uv (one-time):
- Mac/Linux: curl -LsSf https://astral.sh/uv/install.sh | sh
- Windows: powershell -ExecutionPolicy ByPass -c "irm https://astral.sh/uv/install.ps1 | iex"
Then add the MCP config to your AI client. The client launches the MCP server automatically - no manual server step.
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
Glade: common questions
- Is Glade MCP server safe?
- Yes, by our scan: it is graded A (94/100). Read the Glade safety report
- How do I install Glade?
- It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
- Does Glade need an API key?
- Not as far as the registry entry and our scan can tell: no credentials are declared or required.
- Is Glade maintained?
- The last commit was 61 days ago (2026-09-02). The latest release is v0.7.14.
- What can I use instead of Glade?
- Servers from other publishers that do the same job: Pascal 3D Editor MCP server.
- How does Glade compare with other MCP servers?
- safety score 94/100 (higher than 96% of 48,273 servers); github stars 224 (more than 95% of 28,534 servers). Full comparison.
Alternatives to Glade
Same job from other publishers: the closest match first, then the best rated.
Pascal 3D EditorCreate, inspect, validate, and save editable 3D building scenes with Pascal's MCP server.not reviewedWidely usedA