Mmcp.market

gamedev.pl MCP server

by gamedev.pl·pl.gamedev/creator·v1.0.1

Build browser games on gamedev.pl from your coding agent.

A97/100grade A
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Safety scan
A97/100

full report

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15 stars

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If you have run it, two minutes of your experience saves the next person an afternoon.

gamedev.pl tools

Tool list not cached yet. `describe` through the gateway fetches it live.

Public scan report

scanner v0.1.9 · 2026-09-24 · same rubric, same numbers if you re-run it

no findings
  • Code scanremote-only server, no package to scann/a
  • Live reliabilityremote reachable in 425ms (auth required)20/20
  • Tool poisoningtools not inspected (endpoint requires auth); not countedn/a
  • Auth qualityOAuth resource metadata advertised on 40115/15
  • Maintenancelast push 0 days ago15/15
  • Maintainer identitynamespace and repository owner differ; GitHub account older than a year; website matches verified namespace8/10
Overall 97/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

What the publisher says

From the gamedev.pl repository's README, as published. We do not edit it. Read it on GitHub

gamedev.pl

Describe a game. An AI agent builds it. Everyone plays it in the browser.

Play now → www.gamedev.pl · closed beta

You write a few sentences about a game you want. The app asks what it needs to know, then you can hand the brief to the platform builder or connect your own coding agent over MCP. The agent builds actual code, not a template with the numbers changed. After review, the game appears in the catalog and runs in a browser. Bring friends — some games turn phones into controllers around one shared screen.

Every game above was built this way.

This repository is the platform that does all of that, and it is open source.

Watch an AI dev team ship in public

Most of this codebase was written by coding agents, and the pipeline that builds the games is itself run by agents. That is unusual enough to be worth watching rather than just reading about:

before any code is written.

  • A creator's description becomes a spec, and a QA gate asks real clarifying questions

Claude Code, Codex, or other MCP-capable agent.

  • A creator chooses the hosted platform builder or connects their own Cursor, VS Code,

works; creator notes return over the same live channel.

  • The agent reports progress, screenshots, and playable drafts to Creator Studio while it

relying on a stale branch or pull request.

  • Revisions start a new task from the exact stored version the creator played, rather than

agent-maintained games repository.

  • Every game passes the validation gate and human review before publication to the separate,

One guarantee that CI enforces: every game in the catalog is playable with a thumb. Touch support is derived from each game's source, not declared in its spec, so a game cannot claim playability it does not have.

The interesting engineering is written up in docs/ — start with docs/README.md.

Connect your agent (MCP or the gamedevpl CLI)

Two doors, same games. The on-site page is https://www.gamedev.pl/connect (also /mcp). It lives in the header menu, not on /create or public game pages.

MCP. The server is remote and needs no install: point an MCP-capable client at https://www.gamedev.pl/api/mcp and sign in with OAuth. Claude users can install it as a plugin instead — listings/mcp/claude-plugin/README.md has the exact sequence, including the connector approval that installing does not do on its own. The official registry entry is pl.gamedev/creator.

The tools cover one build round: opening or rejoining it, reading the brief and the engine kit, asking the kit and docs a question, staging and delivering source files, checking the quality gate, and exchanging progress, screenshots and messages with the creator. Several more exist and are deliberately never advertised, so an agent will not discover them. listings/mcp/README.md lists every tool with its annotations, what each destructive one actually consumes, and why the rest are hidden.

CLI. apps/cli is the gamedevpl terminal client (no local model). With no verb it opens a REPL: talk first; a game starts when you ask for one. gamedevpl checkout is the own-editor path. Installers (/install.sh) 404 while CLISURFACE is off. With the flag on, the route serves the script even if no cli-v GitHub release exists yet — that download is what fails then. Until a release ships, npm install then npm run bundle -w @gamedevpl/cli. Details: apps/cli/README.md.

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

Install directly

claude mcp add --transport http creator https://www.gamedev.pl/api/mcp
Add to Cursor

gamedev.pl: common questions

Is gamedev.pl MCP server safe?
Yes, by our scan: it is graded A (97/100). Read the gamedev.pl safety report
How do I install gamedev.pl?
It runs remotely at www.gamedev.pl. Add it to Claude Code, Claude Desktop or Cursor with the snippets above, or call it through the mcp.market gateway without installing anything.
Does gamedev.pl need an API key?
No key to paste: it signs you in with OAuth when your client connects.
Is gamedev.pl maintained?
The last commit was in the last day (2026-09-24). The latest release is v1.0.1.
Is gamedev.pl up?
100% of our last 19 checks got an answer. We check remote servers about four times a day.
What can I use instead of gamedev.pl?
Servers from other publishers that do the same job: Zenrows MCP server, Yad Agent MCP server and SeleniumBase MCP server. Compare all gamedev.pl alternatives.

Alternatives to gamedev.pl

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