MCP.Market

Funplay Godot MCP server

by FunplayAI·io.github.FunplayAI/funplay-godot-mcp·v0.10.1·40 stars

stdio bridge for the local Godot Editor MCP server from FunplayAI/funplay-godot-mcp.

B77/100grade B
What users say
No reviews yet
Be the first
Safety scan
B77/100

not scanned yet

Adoption
Growing

40 stars53 downloads/wk

Reviews

Write one

Nobody has reviewed Funplay Godot MCP yet.

If you have run it, two minutes of your experience saves the next person an afternoon.

Funplay Godot MCP tools

No tool declarations could be read from the package source. They show once the server is installed.

Not scanned yet. New listings are scanned within a day or two of arriving.

How Funplay Godot MCP compares

Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.

Safety score
77/100
higher than 50% of 48,255 servers
GitHub stars
40
more than 93% of 28,688 servers
Downloads a week
53
more than 44% of 12,191 servers with a package

Release history: 2 versions in the registry since 2026-07-31, latest 2026-10-10, typically one every 71 days.

Install Funplay Godot MCP in Claude Code, Cursor or VS Code

Runs npx -y funplay-godot-mcp on your machine. Read the scan report first; the gateway never runs local packages.

claude mcp add funplay-godot-mcp -- npx -y funplay-godot-mcp
Add to Cursor

What the publisher says

From the Funplay Godot MCP repository's README, as published. We do not edit it. Read it on GitHub

Funplay MCP for Godot The Most Advanced MCP Server for Godot Editor Godot Asset Store · 中文 | English

💖 If you find this project useful, please consider giving it a Star. It helps more Godot developers discover it and supports ongoing development.

Funplay MCP for Godot is an MIT-licensed Godot Editor MCP server that lets AI assistants like Claude Code, Cursor, Windsurf, Codex, and VS Code Copilot operate directly inside your running Godot project.

The addon works in standard Godot 4.2+ projects and is also usable in Godot .NET projects. The current implementation is GDScript-based, and the exported script tools are language-aware: GDScript projects see GDScript workflows, .NET projects see C#/.NET workflows, and mixed projects expose both where useful.

Describe your game or tool in one sentence — your AI assistant builds it in Godot through Funplay MCP for Godot’s built-in tools for scene creation, script generation, UI authoring, play-mode validation, input simulation, animation setup, camera control, performance inspection, and editor automation.

"Build a top-down shooter HUD with health, ammo, pause menu, and hit flash feedback"

Your AI assistant handles it through Funplay MCP for Godot: creates the scene structure, generates scripts, builds the Control tree, wires signals, configures animations, and validates the workflow — all from a single prompt.

Quick Start

If you just want to get connected fast, do these three things:

  • Open the project or copy addons/funplay_mcp into your own Godot project
  • Enable the plugin and start the MCP server
  • Use the built-in one-click client configuration

1. Install the addon

You can either:

  • install it from the Godot Asset Store,
  • download Funplay.GodotMcp.vX.Y.Z.zip from the latest GitHub Release and extract it into your project root,
  • clone this repository and open it directly as a Godot project, or
  • copy addons/funplay_mcp into your own Godot res://addons/ directory

💡 Before you clone or install, a quick ⭐ on GitHub would be greatly appreciated.

2. Enable and start the MCP Server

In Godot:

  • open Project → Project Settings → Plugins
  • enable Funplay MCP for Godot
  • use the Funplay MCP dock on the right side

The server starts on http://127.0.0.1:8765/ by default. If that port is already occupied, it automatically picks another free local port and saves it to user://funplaymcpsettings.cfg. Local MCP POST requests require the per-project auth token stored in user://funplaymcpsettings.cfg; the dock writes it into generated stdio client configs automatically. Authenticated clients can run high-impact editor tools, including executecode; keep the server enabled only while working with trusted local clients and leave safety checks on unless you intentionally need to override them. The dock also shows the installed addon version and includes a Check Updates action that opens the latest GitHub Release when a newer version is available. Use the Language selector at the top of the dock to switch between English and Simplified Chinese. The choice is saved in user://funplaymcp_settings.cfg and restored the next time the project opens.

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

Funplay Godot MCP: common questions

Is Funplay Godot MCP server safe?
Mostly: it is graded B (77/100). Read the Funplay Godot MCP safety report
How do I install Funplay Godot MCP?
It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
Does Funplay Godot MCP need an API key?
Yes. The registry entry asks for FUNPLAY_GODOT_MCP_TOKEN, GODOT_MCP_TOKEN.
Is Funplay Godot MCP maintained?
The last commit was 96 days ago (2026-07-31). The latest release is v0.10.1.
How does Funplay Godot MCP compare with other MCP servers?
safety score 77/100 (higher than 50% of 48,255 servers); github stars 40 (more than 93% of 28,688 servers); downloads a week 53 (more than 44% of 12,191 servers with a package). Full comparison.

More from FunplayAI →