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CreativeScope — Mobile Game Ad Creative Intelligence MCP server

online · 100% uptime
by creativescope.ai·ai.creativescope/creative-intelligence·v1.0.0

Mobile-game ad creative intelligence across SDK ad networks: search, rankings, AI hook analysis.

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CreativeScope — Mobile Game Ad Creative Intelligence tools (35, 1 write)

write = sends, deletes, buys or posts
  • compare_gamesFree

    Compare 2-5 games with the same date range, deduplication and metric definitions. Return creative, reused-creative and ad-plan counts plus global creative lifetime estimated exposure. Optional country filtering means target-list inclusion, not country exposure or preference. Maximum 180 days; no standalone creative/ad IDs are returned.

  • get_contextFree

    Get CreativeScope business context, current date, supported platforms, registered tool catalog, date limits, freshness and capability boundaries. Use the tool catalog to select the appropriate discovery, aggregate or ranking contract.

  • get_filter_optionsFree

    Get valid game categories, countries and 14 delivery-platform aliases. Map user conditions to the returned standard values before exact filtering. Country options include codes and names. Keep canonical filter values unchanged when using them as parameters.

  • get_game_ads_v2Free

    Discover a game's ad plans by countries, platforms, format and dates. Deduplicate cross-month snapshots; each result represents one plan with its associated creative material_reference and response-local plan_sequence, without standalone ad/creative IDs. contains matches any specified country; exclusive requires exact set equality. Pagination reports has_more, not an exact total. Use get_game_platform_stats for totals.

  • get_game_country_distributionFree

    Get game delivery-country coverage for a date range. Country coverage can overlap and does not represent country-specific exposure or audience preference.

  • get_game_daily_impressionsFree

    Get daily and cumulative estimated exposure across all Android/iOS packages associated with a game. daily_impressions is the daily increment; snapshot_impressions is cumulative through that date; daily_impressions_total is the period increment total. For historical total exposure with no date, query yesterday in Asia/Shanghai and use its snapshot_impressions. For the past N days, use daily_impressions_total. Default 90 days, maximum 365 days. Label exposure as estimated.

  • get_game_detailFree

    Get game identity, delivery platforms, countries, active ad and creative counts, and download snapshots. Exposure for active creatives is lifetime estimated exposure, not 30-day incremental exposure. Google Play download_count is the latest cumulative snapshot; download_count_label is a public store range, neither is a period increment.

  • get_game_install_trendFree

    Get daily Google Play net download increments and cumulative snapshots for a game. Return requested and actual coverage dates, download_increment_total and latest_download_snapshot. Sum increments only; never sum cumulative snapshots.

  • get_game_investment_trendFree

    Get daily newly launched creatives, reused creatives, ad plans and exposure references to analyze delivery growth and creative refresh cadence. Exposure is a lifetime reference for newly launched creatives, not a daily increment. Default 90 days; maximum 180 days.

  • get_game_materialsFree

    List a game advertiser's creatives by delivery performance, including material_reference, delivery dates, heat, reuse status and media. No standalone material tokens are returned. Each material_reference belongs to the same result item. No exact match total is returned. For platform totals, use get_game_platform_stats; never count by repeatedly paging.

  • get_game_overviewFree

    Get a game's identity, deduplicated creatives/ad plans, market and platform coverage, and delivery-cadence summary in one call. Require explicit dates, maximum 180 days. Exposure is global creative lifetime estimated exposure, not period increments or country exposure. Country shares are overlapping ad-plan target coverage. No standalone creative/ad IDs are returned.

  • get_game_platform_statsFree

    Get deduplicated creative count, first-discovered creative count and ad-plan count for one game, platform and explicit date range (maximum 180 days). Creative count uses lifetime overlap; first-discovered count uses first appearance within the range. No paging is needed. Always use this tool for platform totals rather than counting pages from discovery tools.

  • get_game_publisher_platform_ratioFree

    Get a game delivery-platform distribution for a date range. Platform coverage can overlap; shares are not exclusive audience or exposure shares.

  • get_game_publisher_platform_trendFree

    Get a game delivery-platform trend for a date range. Use the returned metric and dates consistently when comparing platforms.

  • get_game_rank_marketsFree

    List the countries, app-store categories, stores, and ranking types where a game appeared on a chart during a date range. Returns each observed dimension with best rank, latest rank, and ranked-day count. Ranking types are free, store-paid, and top-grossing. Only Google Play and iPhone App Store are exposed; iPad rankings are excluded. Date range defaults to the last 90 days and cannot exceed 365 days.

  • get_game_summaryFree

    Summarize creatives, ad plans, lifetime exposure references and Google Play net download increments within a date range. download_increment sums daily increments over actual coverage, not cumulative downloads or public store ranges. Includes the legacy nested summary alongside the primary delivery fields.

  • get_game_trendFree

    Get daily game delivery trends for the requested date range. Creative and ad counts represent delivery activity; exposure is a lifetime reference, not daily incremental exposure.

  • get_material_detail_v2Free

    Get creative summary, media and owning-game information using a complete material_reference returned by this service. Resolve the exact material, game, source platform, date and month in that reference. Use material_reference for follow-up tool calls and media_url to view images, play videos or open HTML playable ads.

  • get_material_rankFree

    Get rising or evergreen creative rankings by period and optional primary/secondary category. Return rank, material_reference, video media, creative labels, delivery duration, heat, ad count and associated games. Always use the same item's material_reference when citing a creative. No standalone material identifiers are returned. Platform/country filtering is not supported.

  • get_material_reuse_cluesFree

    Find directly recorded reuse relationships for a creative material_reference. Return related games, developers, first/last appearances, relative appearance days and representative material references, grouped by game. These are direct bidirectional reuse relationships, not vector similarity or proof of ownership.

  • get_reference_image_search_resultsFree

    Get completed reference-image search results. If the job is still running, returns polling guidance. Example: 'Show the matches from my reference-image search.'

  • get_reference_image_search_statusFree

    Get the processing status of a reference-image search job. Example: 'Is my reference-image search finished yet?'

  • get_similar_materials_v2Free

    Find visually similar creatives from a complete material_reference using stored video-content vectors. Return games, developers, delivery dates, heat, media and material references. Require dates, maximum 180 days. Similarity does not establish reuse; use get_material_reuse_clues for recorded cross-game reuse and chronology.

  • get_store_first_seen_gamesFree

    Find games first observed in official daily app-store charts, defined per package, platform, country, category and rank type. This is not a release date. Complete coverage starts 2025-09-15; exclude the baseline day by default to avoid labeling existing games as new. Default game grouping deduplicates package/platform; dimension grouping returns original chart dimensions.

  • get_store_game_rankFree

    Get official Google Play or iPhone App Store free, paid or grossing charts by day, week or month and official category. country_code must be explicitly specified by the user; otherwise get_store_game_rank_filter and ask for the country. Return current, best and previous ranks, movement, hourly rank curves and game tokens.

  • get_store_game_rank_filterFree

    Get valid platforms, rank types, periods, countries, official categories and dates for official app-store rankings, including the latest Google Play US free-chart date/hour. Use before querying rankings to discover valid country and platform-specific category values.

  • get_store_game_rank_trendFree

    Get game-level official daily chart trends using a game token or an app identifier resolved through the official package mapping. Best mode selects leading dimensions across Google Play and iPhone App Store; exact mode fixes store, country and category. Includes current-day realtime data when available. Returns daily ranks, first-entry flags and optional 24-hour curves.

  • report_capability_gapFree

    Record an unmet analysis need for future product improvements when existing tools cannot satisfy the request. Include the missing capability and an example query.

  • resolve_game_by_identifierFree

    Resolve an Android package name or numeric iOS app ID to game tokens and identity. Return all matching regional editions, ordered by lifetime estimated exposure of creatives active in the last 30 days. This is a delivery-heat reference, not incremental exposure.

  • search_gamesFree

    Search mobile games by name or category across global markets. Return identity, active ads and creatives in the last 30 days, and their lifetime estimated exposure as a delivery-heat reference, not 30-day incremental exposure. Supply keyword or category. Category accepts English or Chinese.

  • search_materials_by_filterFree

    Search creatives by game category, creative labels, country, platform and format. Each label dimension accepts one standard value; different dimensions may be combined. Country means the delivery list includes that country, not exclusive targeting. Exposure is global lifetime estimated exposure, not country-specific. Cite metrics and material_reference from the same item. Use get_filter_options for game categories, countries and platforms.

  • search_materials_by_keywordFree

    Search creative copy and labels by keyword, optionally within a game and date range. Return opaque material references and direct video addresses. Keyword length is 2-200 characters. This performs text matching, not arbitrary visual-description vector search. Use search_materials_v2 with query for bilingual concept expansion.

  • search_materials_distributionFree

    Aggregate ad-plan and creative counts/shares by delivery platform and country using discovery filters. Return aggregates only. Each creative or plan can cover multiple countries/platforms, so sums count attributions rather than deduplicated totals. Require explicit dates (maximum 180 days) and at least one of game_ids, keyword, country_codes, publisher_platforms, languages or a creative-label filter. Use get_game_platform_stats for single-game/platform deduplicated totals.

  • search_materials_v2Free

    Discover creatives by games, countries, platforms, formats, languages, aspect ratio, duration, device, quality and discovery dates. Each result has an atomically associated material_reference, without standalone creative/ad IDs. country_match contains matches any country; exclusive requires exact set equality. Exposure is global lifetime estimated exposure, not country-specific. Pagination reports has_more, not an exact total. Use get_game_platform_stats for totals, never repeated paging. Arbitrary visual-description semantic search is not supported.

  • submit_reference_image_searchwrite actionFree

    Submit a reference-image similarity search as an asynchronous job. Use this when the user provides a directly downloadable public HTTPS image URL. The URL must resolve to image bytes without login or hotlink protection; HTML pages, local paths, and base64 are not supported. The embedding provider validates image format and size asynchronously and returns IMAGE_FETCH_FAILED, INVALID_IMAGE, or EMBEDDING_MODEL_ERROR when processing cannot continue. Genre aliases are normalized internally. If a normalized genre produces no candidates, the completed result explicitly marks a visual-only fallback instead of silently returning an empty set. Example: 'Find ads visually similar to this reference image.'

Public scan report

scanner v0.1.9 · 2026-09-25 · same rubric, same numbers if you re-run it

no findings
  • –Code scanremote-only server, no package to scann/a
  • Live reliabilityremote reachable in 2588ms17/20
  • Tool poisoning35 tool descriptions checked15/15
  • Auth qualityAPI key sent as a header8/15
  • Maintenancelast push 60 days ago12/15
  • Maintainer identityregistry namespace matches repository owner; website matches verified namespace9/10
Overall 81/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

How CreativeScope — Mobile Game Ad Creative Intelligence compares

Against every graded Web search MCP server, from our own scans and uptime checks. Updated after each scan run.

Safety score
81/100
higher than 67% of 3,470 Web search servers
Tools
35
the typical Web search server has 5
Tools that change things
3%
typical: 0%. Fewer write tools means less an agent can break
Uptime
100%
of our recent checks; the typical remote Web search server answers 100%
Response time
808 ms
faster than 14% of 2,238 Web search servers

What its tools let an agent do: 34 read · 1 change

Install CreativeScope — Mobile Game Ad Creative Intelligence in Claude Code, Cursor or VS Code

claude mcp add --transport http creative-intelligence https://mcp.creativescope.ai/mcp
Add to Cursor

What the publisher says

From the CreativeScope — Mobile Game Ad Creative Intelligence repository's README, as published. We do not edit it. Read it on GitHub

CreativeScope MCP

Mobile-game ad creative intelligence for any MCP-enabled agent.

CreativeScope is a hosted Model Context Protocol server that gives your AI agent live access to mobile-game advertising creative intelligence — creative search, Rising/Evergreen rankings, advertiser & studio profiles, similar-creative lookup, and AI hook analysis — compiled from publicly available ad placements across major SDK ad networks.

Works with Claude, Codex, Cursor, or any MCP-compatible client. Claude is used only as an example below.

  • Website: https://creativescope.ai
  • Get an API key (free tier available): https://creativescope.ai/mcp
  • Pricing & limits: https://creativescope.ai/pricing

Why CreativeScope

  • SDK ad-network coverage — beyond the usual Meta Ad Library: AppLovin, Mintegral, Unity, ironSource, Vungle, Pangle, AdMob, TikTok and more.
  • Game-specialized — genres, opening hooks, playables, UGC styles, art styles, moods, and creative patterns tuned for UA teams.
  • AI analysis, not just a feed — representative hooks, confidence-scored insights, and "why it's relevant" reasoning returned as structured data your agent can act on.

Connecting

CreativeScope is a remote MCP server.

  • Endpoint: https://mcp.creativescope.ai/mcp
  • Transport: Streamable HTTP (stateless)
  • Auth: OAuth (recommended where supported) or API key (Authorization: Bearer , also accepts X-Api-Key: )

Claude Desktop / Claude.ai (OAuth — no key needed)

Settings → Connectors → Add connector, paste https://mcp.creativescope.ai/mcp, then authorize on the CreativeScope page. You're connected — all tools available immediately.

API key (other clients)

Get a free key at https://creativescope.ai/mcp — keys look like cslive.... Keep them secret; don't commit or share them.

Cursor / Codex (via mcp-remote)

{
  "mcpServers": {
    "creativescope": {
      "command": "npx",
      "args": [
        "-y",
        "mcp-remote",
        "https://mcp.creativescope.ai/mcp",
        "--header",
        "Authorization: Bearer cs_live_YOUR_KEY"
      ]
    }
  }
}

Clients that support remote MCP servers natively can point directly at https://mcp.creativescope.ai/mcp and set the Authorization header to Bearer csliveYOUR_KEY.

Tools

Most list tools return up to 20 items per call. Analysis fields are returned in English; some raw aianalysis fields in getcreative_detail may still contain Chinese pending full localization.

Agent Skills

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

CreativeScope — Mobile Game Ad Creative Intelligence: common questions

Is CreativeScope — Mobile Game Ad Creative Intelligence MCP server safe?
Mostly: it is graded B (81/100). Read the CreativeScope — Mobile Game Ad Creative Intelligence safety report
How do I install CreativeScope — Mobile Game Ad Creative Intelligence?
It runs remotely at mcp.creativescope.ai. Add it to Claude Code, Cursor, VS Code or Claude Desktop with the snippets above, or call it through the mcp.market gateway without installing anything.
Does CreativeScope — Mobile Game Ad Creative Intelligence need an API key?
Yes. The registry entry asks for Authorization.
Is CreativeScope — Mobile Game Ad Creative Intelligence maintained?
The last commit was 100 days ago (2026-07-27). The latest release is v1.0.0.
Is CreativeScope — Mobile Game Ad Creative Intelligence up?
100% of our last 28 checks got an answer. We check remote servers about four times a day.
What can I use instead of CreativeScope — Mobile Game Ad Creative Intelligence?
Servers from other publishers that do the same job: Mapbox MCP server, Jshookmcp MCP server and Sui Knowledge Base (kapa.ai) MCP server.
How does CreativeScope — Mobile Game Ad Creative Intelligence compare with other Web search MCP servers?
safety score 81/100 (higher than 67% of 3,470 Web search servers); tools 35 (the typical Web search server has 5); tools that change things 3% (typical: 0%. Fewer write tools means less an agent can break). Full comparison.

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