UEAgent MCP server
io.github.CarlxsMG/UEAgent·v2.9.0·1 starsMCP server for Unreal Engine 5, built into the editor: Blueprints, materials, levels, Niagara, PCG.
not scanned yet
1 stars
Reviews
Write oneNobody has reviewed UEAgent yet.
If you have run it, two minutes of your experience saves the next person an afternoon.
UEAgent tools
No tool declarations could be read from the package source. They show once the server is installed.
How UEAgent compares
Against every graded MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 70/100
- higher than 35% of 48,273 servers
- GitHub stars
- 1
- more than 65% of 28,534 servers
Release history: 4 versions in the registry since 2026-10-23, latest 2026-10-27, typically one every 1 day.
Install UEAgent in Claude Code, Cursor or VS Code
The registry entry has no remote endpoint or installable package.
What the publisher says
From the UEAgent repository's README, as published. We do not edit it. Read it on GitHub
UEAgent
The MCP server for Unreal Engine 5, built into the editor. More than 1,500 tools that let Claude Code, Cursor or any MCP client build in Unreal, with every change checked before it runs and read back after.
English · Español
UEAgent is an Unreal Engine 5.7 and 5.8 editor plugin that lets AI agents operate the editor through the Model Context Protocol. The plugin is the server: it serves Streamable HTTP from inside the editor, with no Python or Node process in between.
Why UEAgent
montages, IK, Pose Search), Niagara, landscapes and foliage, World Partition, PCG, Sequencer, UMG/CommonUI/MVVM, GAS, AI (Behavior Trees, StateTree, EQS, Smart Objects), audio and MetaSounds, USD and Interchange, PIE control and inspection: see the tool reference.
- The whole engine, not a demo. Blueprints and their graphs, materials, animation (AnimBP,
call goes through a contract:
- Verified, not assumed. An editor call that answers success: true proves nothing, so every
a zero that proves nothing or a change that landed in the wrong PIE world.
- preconditions refuse the calls known to crash or freeze the editor, and say what to do instead;
- readback re-reads the state after the call, and reports as failed a write that did not stick,
reverts it. Vendored libraries listed as Read Only Content Roots cannot be saved, renamed, moved or deleted by any tool, and calls that are unreliable while Play-in-Editor runs are refused while it runs.
- Safe with your content. Every tool call is one undo step, named after the tool, so Ctrl+Z
threads, and every tool call runs on the game thread through one queue. The Activity panel (status bar > MCP > Activity) lists each call with its duration and outcome.
- Built for real sessions. Several agents can share one editor: protocol work runs on network
flowchart LR
A["AI agent<br/>Claude Code, Cursor, ..."] -- "MCP over HTTP" --> P
subgraph E["Unreal Editor + UEAgent"]
P["Preconditions<br/>refuse known crashes"] --> H["Tool<br/>1,500+ of them"] --> R["Readback<br/>re-read the state"]
end
R -- "verified result" --> AHow a server inside the editor differs from one outside it, and the questions to ask any MCP server for Unreal: Choosing an MCP server.
Quick start
Let your agent do it. Open Claude Code, Cursor, Codex or another agent in your project's folder and paste:
Install the UEAgent plugin in this Unreal Engine project and connect yourself to it, following https://raw.githubusercontent.com/CarlxsMG/UEAgent/main/llms-install.mdShortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
UEAgent: common questions
- Is UEAgent MCP server safe?
- Mostly: it is graded B (70/100). Read the UEAgent safety report
- Does UEAgent need an API key?
- Not as far as the registry entry and our scan can tell: no credentials are declared or required.
- Is UEAgent maintained?
- The last commit was 9 days ago (2026-10-24). The latest release is v2.9.0.
- How does UEAgent compare with other MCP servers?
- safety score 70/100 (higher than 35% of 48,273 servers); github stars 1 (more than 65% of 28,534 servers). Full comparison.