MCP.Market

Beckett - MCP for Godot MCP server

by beckettlab·io.github.beckettlab/beckett-godot-mcp·v1.17.0·32 stars

MCP server embedded in the Godot 4 editor; drive Godot with AI, zero sidecar.

C65/100grade C
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C65/100

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32 stars

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Beckett - MCP for Godot tools

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How Beckett - MCP for Godot compares

Against every graded Productivity MCP server, from our own scans and uptime checks. Updated after each scan run.

Safety score
65/100
higher than 15% of 1,299 Productivity servers
GitHub stars
32
more than 86% of 854 Productivity servers

Release history: 4 versions in the registry since 2026-09-14, latest 2026-11-01, typically one every 17 days.

Install Beckett - MCP for Godot in Claude Code, Cursor or VS Code

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What the publisher says

From the Beckett - MCP for Godot repository's README, as published. We do not edit it. Read it on GitHub

Beckett — MCP for Godot

Stop waiting for Godot.

Beckett is a zero-sidecar Model Context Protocol (MCP) server embedded directly in the Godot 4 editor as a GDScript EditorPlugin. AI agents (Claude and others) drive the editor over HTTP — no Node/Python bridge, no second process, no cloud.

This repository is the free, MIT-licensed Lite edition: the complete inspect → author → run → SEE dev loop (55 tools), for GDScript and C#. The AI can now watch your running game on the free tier: screenshot it, read the live remote scene tree and node state, poll performance monitors, and tail the game's logs. The paid Full edition makes the AI the playtester (it drives input, clicks 2D/3D and UI, and asserts the results), plus a test runner, animation tools, scatter_nodes, background exports, project-wide analysis, and 46 knowledge packs. See What Full adds.

Lite: the AI sees your game. Full: the AI playtests it.

Demo

Why

Existing Godot MCP servers either shell out to the CLI (can't play the game, screenshot, or inspect runtime) or run a Node/Python sidecar that relays to a thin in-editor addon. This one makes the addon itself the MCP server, and exposes reflection-generic tools that work on any class via ClassDB — instead of hundreds of hand-coded per-domain wrappers (an anti-pattern: LLMs degrade past ~40 tools).

Highlights

Shortened. The full README is on GitHub.

Nothing above is checked by us. What we check is on the safety report.

Beckett - MCP for Godot: common questions

Is Beckett - MCP for Godot MCP server safe?
With care: it is graded C, so read the findings first (65/100). Read the Beckett - MCP for Godot safety report
Does Beckett - MCP for Godot need an API key?
Not as far as the registry entry and our scan can tell: no credentials are declared or required.
Is Beckett - MCP for Godot maintained?
The last commit was 46 days ago (2026-09-19). The latest release is v1.17.0.
What can I use instead of Beckett - MCP for Godot?
Servers from other publishers that do the same job: Unreal Engine MCP server, Scumble MCP server and Argent MCP server.
How does Beckett - MCP for Godot compare with other Productivity MCP servers?
safety score 65/100 (higher than 15% of 1,299 Productivity servers); github stars 32 (more than 86% of 854 Productivity servers). Full comparison.

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