Gdharness MCP server
io.github.Aureliolo/gdharness·v1.3.72·1 starsA harness for driving a Godot 4 project from an agent: addons, runtime bridge, MCP server, CLI.
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1 stars8.0k downloads/wk
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If you have run it, two minutes of your experience saves the next person an afternoon.
Gdharness tools
No tool declarations could be read from the package source. They show once the server is installed.
How Gdharness compares
Against every graded AI and agents MCP server, from our own scans and uptime checks. Updated after each scan run.
- Safety score
- 85/100
- higher than 73% of 4,460 AI and agents servers
- GitHub stars
- 1
- more than 50% of 2,711 AI and agents servers
- Downloads a week
- 8,006
- more than 95% of 1,538 AI and agents servers with a package
Release history: 86 versions in the registry since 2026-09-17, latest 2026-11-03, typically several a day.
Install Gdharness in Claude Code, Cursor or VS Code
Runs npx -y gdharness on your machine. Read the scan report first; the gateway never runs local packages.
claude mcp add gdharness -- npx -y gdharness
What the publisher says
From the Gdharness repository's README, as published. We do not edit it. Read it on GitHub
gdharness
An agent cannot see a running game. It reads your scripts and guesses at the rest: whether the button is on screen, whether the panel updated, whether that error mattered.
gdharness makes the engine answerable instead. What the screen says, where a control is, what a property reads right now, what the console printed, what broke and on which line.
Install
Hand this to your agent:
Install gdharness into this project by following
https://aureliolo.github.io/gdharness/agent.md, then tell me what it asked you to
recommend back to me.Or do it yourself, and pick your harness: aureliolo.github.io/gdharness.
The loop it exists for
editor_run { "op": "start", "projectPath": "C:/games/hall" }
runtime_inspect { "op": "find", "says": "Buy" } // the button, by the word on it
runtime_input { "op": "click", "nodePath": "/root/Hall/Ledger/BuyButton" }
runtime_inspect { "op": "text", "nodePath": "/root/Hall/Ledger" } // what the panel says now
editor_output { "projectPath": "C:/games/hall" } // errors and warnings, with backtracesThe open editor plays the game, so its debugger holds it, which is what lets you set a breakpoint and read the variables in scope when it stops.
Every answer is read back out of the engine after the fact, never echoed from the request. A tool that cannot answer says which state it is in and what would change it, rather than answering emptily, so a call that succeeded is a call that was understood.
At a glance
Shortened. The full README is on GitHub.
Nothing above is checked by us. What we check is on the safety report.
Grade history
- 2026-09-18restoreC → Ascore 88: eval / new Function used
Gdharness: common questions
- Is Gdharness MCP server safe?
- Yes, by our scan: it is graded A (85/100). Read the Gdharness safety report
- How do I install Gdharness?
- It runs on your machine. Copy the Claude Code, Cursor, VS Code or Claude Desktop config from the install section.
- Does Gdharness need an API key?
- No secret keys are declared. It reads 1 setting from the environment.
- Is Gdharness maintained?
- The last commit was 32 days ago (2026-10-02). The latest release is v1.3.72.
- What can I use instead of Gdharness?
- Servers from other publishers that do the same job: mcptoon MCP server, yutu MCP server and Godot MCP server.
- How does Gdharness compare with other AI and agents MCP servers?
- safety score 85/100 (higher than 73% of 4,460 AI and agents servers); github stars 1 (more than 50% of 2,711 AI and agents servers); downloads a week 8,006 (more than 95% of 1,538 AI and agents servers with a package). Full comparison.
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