Is Godot MCP server safe?
Yes, with the usual care.
Safe to use. Minor gaps such as a missing repository or slower maintenance.
What to know before installing
- highShell command built from a string (injection risk)
Public scan report
scanner v0.1.9 · 2026-09-21 · same rubric, same numbers if you re-run it
1 high
- Code scan33 source files scanned13/25
- –Live reliabilityno gateway calls yet and no remote to proben/a
- –Tool poisoningtools not inspected (local package is not executed); not countedn/a
- Auth qualitylocal package, no credentials required12/15
- Maintenancelast push 28 days ago15/15
- Maintainer identityregistry namespace matches repository owner; GitHub account older than a year8/10
Findings (1)
- highShell command built from a string (injection risk)
exec.shell-concatdist/index.js: …= 'win32') { const output = execSync(`netstat -ano | findstr :${port} | findstr LISTENING`, { encoding: …
Overall 74/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON
Other servers that do what Godot does
- Unreal EngineMCP server for Unreal Engine 5 with 23 tools for game development automation.not reviewedEstablishedA