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system-design skill

by wondelai·wondelai/skills·2.3k stars·MIT

Design scalable distributed systems using structured approaches for load balancing, caching, database scaling, and message queues. Use when the user mentions "system design", "scale this", "high availability", "rate limiter", "design a URL shortener", "design Twitter", "design Uber", "design a news feed", "system design interview", "capacity planning", or "distributed architecture". Also trigger when estimating infrastructure requirements, choosing between microservices and monoliths, or designing for millions of concurrent users. Covers common system designs (TinyURL, feeds, chat) and back-of-the-envelope estimation. For data fundamentals, see ddia-systems. For resilience, see release-it.

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Install the system-design skill

A skill is a folder. Copy it into your agent's skills folder and the agent loads it when the task matches its description.

git clone --depth 1 https://github.com/wondelai/skills.git /tmp/skills
mkdir -p ~/.claude/skills
cp -r /tmp/skills/plugins/systems-architecture/skills/system-design ~/.claude/skills/system-design
available in every project

In the Claude apps, zip the folder and upload it from the Skills settings. The folder on GitHub

The instructions your agent would load

SKILL.md as published, without the frontmatter. Read it on GitHub

System Design Framework

A structured approach to designing large-scale distributed systems. Apply these principles when architecting new services, reviewing designs, estimating capacity, or preparing for system design discussions.

Core Principle

Start with requirements, not solutions. Jumping to architecture before understanding constraints produces over- or under-engineered systems. Scalable systems are assembled from well-understood building blocks (load balancers, caches, queues, databases, CDNs) — the skill lies in choosing the right blocks, sizing them with estimates, and owning the tradeoffs each choice introduces.

Scoring

Goal: 10/10. Score a design by how many of the eight Quick Diagnostic rows it satisfies — score = round(passed / 8 × 10): 9-10 = all/nearly all rows pass — explicit requirements, real estimates, redundancy, a stated DB-scaling and caching strategy, async via queues, monitoring, and a deployment plan, with tradeoffs named; 5-6 = the design works but skips estimation, redundancy, or operations; <=3 = architecture proposed before requirements or estimates exist. Always state the current score, name the failing diagnostic rows, and give the specific fix for each.

The System Design Framework

Six areas for building reliable, scalable distributed systems:

1. The Four-Step Process

Core concept: Every design follows four stages: (1) understand the problem and establish scope, (2) propose a high-level design and get buy-in, (3) dive deep into critical components, (4) wrap up with tradeoffs and future improvements.

Why it works: Without structure, designs either stay too abstract or get lost in premature detail. The four steps invest time proportionally — broad strokes first, depth where it matters.

Key insights:

  • Step 1 (~5-10 min): clarifying questions, functional and non-functional requirements, agreed scale (DAU, QPS, storage)
  • Step 2 (~15-20 min): high-level diagram with APIs, services, data stores, data flow arrows
  • Step 3 (~15-20 min): design the 2-3 hardest or most critical components in detail
  • Step 4 (~5 min): tradeoffs, bottlenecks, future improvements
  • Never skip Step 1 — ambiguous scope wastes all downstream effort; get explicit agreement on assumptions

Code applications:

See references/four-step-process.md when running a design end-to-end — per-stage time allocation, example clarifying questions, and tips for each of the four steps.

2. Back-of-the-Envelope Estimation

Core concept: Use powers of two, latency numbers, and simple arithmetic to estimate QPS, storage, bandwidth, and server count before committing to an architecture.

Why it works: Estimation prevents over-provisioning (wasted money) and under-provisioning (outages under load). A 2-minute calculation can save weeks of rework.

Key insights:

  • Powers of two: 2^10 ≈ 1 thousand, 2^20 ≈ 1 million, 2^30 ≈ 1 billion, 2^40 ≈ 1 trillion
  • Latency: memory read ~100 ns, SSD read ~100 us, disk seek ~10 ms, same-datacenter round trip ~0.5 ms, cross-continent ~150 ms
  • Availability nines: 99.9% = 8.77 hours downtime/year; 99.99% = 52.6 minutes/year
  • QPS: DAU x actions-per-day / 86,400 seconds; peak is typically 2-5x average
  • Storage: records-per-day x record-size x retention
  • Round aggressively — the goal is order of magnitude, not precision

Code applications:

See references/estimation-numbers.md when sizing a system — full latency table, availability-nines table, and worked QPS/storage/bandwidth calculations.

3. Building Blocks

Core concept: Scalable systems are assembled from a standard toolkit: DNS, CDN, load balancers, reverse proxies, application servers, caches, message queues, and consistent hashing.

Why it works: Each block trades one cost for another (a cache trades freshness for read speed; a queue trades latency for decoupling), so introduce a block only once its specific bottleneck appears — adding all of them up front just multiplies failure modes.

Key insights:

  • Load balancers: L4 (transport layer — fast, simple) vs L7 (application layer — content-aware routing)
  • Cache layers: client, CDN, web server, application (Redis/Memcached), database query cache
  • Cache strategies: cache-aside (app manages), read-through, write-through (synchronous), write-behind (asynchronous)
  • Message queues (Kafka, RabbitMQ, SQS): decouple producers from consumers, absorb spikes, enable async processing
  • Consistent hashing: distributes keys across nodes with minimal redistribution when nodes change

Code applications:

See references/building-blocks.md when choosing components — how each of DNS, CDN, load balancers, caching strategies, message queues, and consistent hashing works and when to introduce it.

4. Database Design and Scaling

Core concept: Choose SQL vs NoSQL based on data shape and access patterns; scale vertically first, then horizontally (replication and sharding) when vertical limits are reached.

Why it works: The database is usually the first bottleneck. Understanding replication, sharding, and denormalization tradeoffs delays expensive re-architectures and makes growth deliberate.

Key insights:

  • Vertical scaling is simpler but has a ceiling; horizontal is harder but nearly unlimited
  • Replication: leader-follower (one writer, many readers) for read-heavy; multi-leader for multi-region writes
  • Sharding: hash-based (even distribution, hard range queries), range-based (easy ranges, hotspot risk), directory-based (flexible, extra lookup)
  • SQL for ACID transactions, joins, defined schema; NoSQL for flexible schema, horizontal scale, very high write throughput
  • Denormalization trades storage and write complexity for read speed — use when reads dominate and data changes rarely
  • Celebrity/hotspot problem: one hot shard needs secondary partitioning or a cache layer

Code applications:

See references/database-scaling.md when the database is the bottleneck — replication topologies, the three sharding strategies compared, denormalization tradeoffs, and a SQL-vs-NoSQL selection guide.

5. Common System Designs

Core concept: Most systems are variations of a small set of well-known designs: URL shortener, rate limiter, notification system, news feed, chat, search autocomplete, web crawler, unique ID generator.

Why it works: A mental library of known designs lets you recognize which pattern a new problem resembles and adapt it, rather than inventing from scratch.

Key insights:

  • URL shortener: base62 encoding, key-value store, 301 vs 302 redirect tradeoff (caching vs analytics)
  • Rate limiter: token bucket or sliding window at the gateway; return 429 with Retry-After
  • News feed: fanout-on-write (push at post time) vs fanout-on-read (pull at read time); hybrid for celebrities
  • Chat: WebSocket for real-time bidirectional messages, queue for delivery guarantees, heartbeat presence service
  • Autocomplete: trie of top-k frequent queries; precompute and cache popular prefixes
  • Web crawler: BFS with URL frontier, politeness (robots.txt, per-domain rate limit), dedup via content hash
  • Unique IDs: UUID (simple, no coordination) vs Snowflake (64-bit, time-sortable, datacenter-aware)

Code applications:

See references/common-designs.md when a problem resembles a known design — full walkthroughs of URL shortener, rate limiter, news feed, chat, autocomplete, web crawler, and unique ID generator.

6. Reliability and Operations

Core concept: A system is only as good as its ability to stay up, recover, and be observed. Health checks, monitoring, logging, and deployment strategies are first-class design concerns, not afterthoughts.

Why it works: Production systems fail in ways diagrams never predict. Operational readiness — metrics, alerts, rollback plans, redundancy — determines whether a failure is a blip or an outage.

Key insights:

  • Health checks: liveness (is the process alive?) and readiness (can it serve traffic?) — Kubernetes uses both
  • Three pillars of observability: metrics (Prometheus, Datadog), logging (ELK, CloudWatch), tracing (Jaeger, Zipkin)
  • Deployments: rolling (gradual), blue-green (instant switch between identical environments), canary (small percentage first)
  • Disaster recovery: RPO (acceptable data loss) and RTO (acceptable recovery time) drive backup and failover strategy
  • Multi-datacenter: active-passive (failover) or active-active (requires data sync and conflict resolution)
  • Autoscaling: scale on CPU, memory, queue depth, or custom metrics; always set min and max counts

Code applications:

See references/reliability-operations.md when hardening for production — health-check patterns, the observability pillars, deployment strategies, disaster-recovery (RPO/RTO), and autoscaling.

Common Mistakes

Quick Diagnostic

Further Reading

For the complete guides with detailed diagrams and walkthroughs:

  • "System Design Interview -- An Insider's Guide" by Alex Xu (Volume 1)
  • "System Design Interview -- An Insider's Guide: Volume 2" by Alex Xu (Volume 2)
  • "Designing Data-Intensive Applications" by Martin Kleppmann (data systems fundamentals)
  • ByteByteGo -- Alex Xu's platform with visual system design explanations

About the Author

Alex Xu is a software engineer who previously worked at Twitter, Apple, and Oracle, and the creator of ByteByteGo. His two-volume System Design Interview series, with over 500,000 copies sold, turned system design into a learnable, repeatable skill through structured thinking, estimation, and clear communication.

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