Mmcp.market

continuous-discovery skill

by wondelai·wondelai/skills·2.3k stars·MIT

Build a weekly cadence of customer touchpoints using Opportunity Solution Trees, assumption mapping, and interview snapshots. Use when the user mentions "continuous discovery", "opportunity solution tree", "weekly interviews", "assumption testing", "discovery habits", "product trio", "outcome-based roadmap", "how do I talk to customers regularly", "we keep building things nobody uses", or "connect research to the roadmap". Also trigger when setting up regular customer feedback loops, prioritizing which experiments to run, or tying discovery insights to delivery work. Covers experience mapping, co-creation, and prioritizing opportunities. For interview technique, see mom-test. For team structure, see inspired-product.

A100/100content scan

Is the continuous-discovery skill safe?

Clean: nothing in its files matched our rules. We read 7 files in the folder on 2026-09-28.

No findings.

Install the continuous-discovery skill

A skill is a folder. Copy it into your agent's skills folder and the agent loads it when the task matches its description.

git clone --depth 1 https://github.com/wondelai/skills.git /tmp/skills
mkdir -p ~/.claude/skills
cp -r /tmp/skills/plugins/product-innovation/skills/continuous-discovery ~/.claude/skills/continuous-discovery
available in every project

In the Claude apps, zip the folder and upload it from the Skills settings. The folder on GitHub

The instructions your agent would load

SKILL.md as published, without the frontmatter. Read it on GitHub

Continuous Discovery Habits Framework

Framework for building a sustainable weekly practice of customer discovery that keeps product teams progressing toward desired outcomes. Discovery is not a phase before development — it is embedded in the ongoing rhythm of product work so every decision is informed by fresh evidence.

Core Principle

Good product discovery requires a continuous cadence, not a one-time event. Teams that talk to customers every week, map opportunities visually, and test assumptions before building consistently outperform teams that rely on intuition, stakeholder opinions, or quarterly research cycles. The benchmark: at least one customer touchpoint per week, every week, by the product trio (product manager, designer, engineer).

Scoring

Goal: 10/10. Score a discovery practice by the seven Quick Diagnostic rows below — start at 3, add 1 point per row answered "yes" (max 10). Bands: 9-10 = weekly cadence, a living Opportunity Solution Tree, systematic assumption testing, and every shipped feature traceable to a customer opportunity; 5-6 = some discovery happening but ad hoc, PM-only, or disconnected from delivery; ≤3 = intuition- and stakeholder-driven with no regular customer contact. Report the current score, the failing rows, and the specific fix for each.

Framework

1. Opportunity Solution Trees

Core concept: An Opportunity Solution Tree (OST) visually connects a desired outcome (top) to customer opportunities (middle) to potential solutions and experiments (bottom), making implicit product thinking explicit and shared.

Why it works: Most teams jump from business outcome straight to solutions, skipping the customer need entirely; the OST forces understanding of the opportunity space first, preventing features nobody wants.

Key insights:

  • Four layers: Outcome > Opportunities > Solutions > Experiments
  • Opportunities are customer needs, pain points, and desires — framed from the customer's perspective
  • The tree is a living artifact, updated weekly as the team learns
  • Break large opportunities into smaller sub-opportunities to make them actionable
  • Pursue multiple opportunities simultaneously — don't bet everything on one

Product applications:

Ethical boundary: Never cherry-pick opportunities to justify a predetermined solution — the tree must reflect needs discovered through research.

See references/opportunity-trees.md when building or auditing a tree — adds the 4-layer diagram, good-vs-poor outcome tables, solution-generation techniques, a weekly update rhythm, healthy/dying-tree signals, two worked examples, and four anti-patterns.

2. Experience Mapping

Core concept: Current-state experience maps capture how customers accomplish a goal today, step by step, revealing pain points that become opportunities on the tree.

Why it works: Teams assume they understand the customer's current experience; mapping it from interview data exposes gaps, workarounds, and emotions invisible from inside the building.

Key insights:

  • Map the current state, not a future ideal — understand reality first
  • Include actions, thoughts, and feelings at each step
  • Build collaboratively with the full trio, sourced from interview data, not assumptions
  • Experience maps cover the customer's full experience; journey maps cover only your product's touchpoints
  • Pain points and high-emotion moments become OST opportunities

Product applications:

See references/experience-mapping.md when mapping a new problem space or churn flow — adds the current-state map template, the experience-vs-journey-map distinction, and the collaborative mapping exercise.

3. Interview Snapshots

Core concept: Story-based interviews capture specific past experiences (not opinions or predictions), and each interview is synthesized into a one-page snapshot the whole team can absorb and reference.

Why it works: Customers are poor predictors of their own future behavior; grounding insights in real past events reveals what they actually did and felt, and snapshots turn each interview into a growing library of evidence.

Key insights:

  • Ask about specific past behavior: "Tell me about the last time you..." not "Would you use...?"
  • Each snapshot captures the story, key quotes, opportunities identified, and an identifier
  • The trio interviews together so insights aren't lost in translation
  • Automate recruitment so interviews happen weekly without heroic effort
  • Patterns across snapshots reveal opportunities; single interviews only reveal stories

Product applications:

Ethical boundary: Never lead participants toward conclusions — ask open-ended questions about past behavior and let the story reveal what matters.

See references/interview-snapshots.md when running interviews or setting up recruitment — adds story-based interview structure, the one-page snapshot format, synthesis across snapshots, and how to automate weekly recruitment.

4. Assumption Testing

Core concept: Before building, identify the assumptions a solution depends on, map them by importance and evidence, then run small fast tests on the riskiest ones first.

Why it works: Every solution sits on a stack of desirability, viability, feasibility, and usability assumptions; most teams test none — or only the easy ones — and invest months in solutions built on false premises.

Key insights:

  • Four assumption types: desirability (do they want it?), viability (can we sustain it?), feasibility (can we build it?), usability (can they use it?)
  • Map on a 2x2: importance vs. evidence; high-importance, low-evidence = leap-of-faith assumptions to test first
  • Design the smallest test that generates evidence: one-question surveys, painted-door tests, prototypes, data mining
  • Set success criteria before running the test: "validated if..."
  • One assumption test should take days, not weeks

Product applications:

Ethical boundary: Never deceive participants — painted-door tests should say the feature is coming soon, not fake functionality without disclosure.

See references/assumption-mapping.md when designing a test for a risky assumption — adds the four assumption types in depth, the importance-vs-evidence 2x2, the test-design menu, and how to set success criteria for leap-of-faith assumptions.

5. Prioritizing Opportunities

Core concept: Compare opportunities against each other — not in isolation — using opportunity size, market, company, and customer factors to find the highest-leverage bets.

Why it works: Teams default to the loudest stakeholder, recency bias, or gut feel; structured head-to-head comparison forces explicit tradeoff discussions and surfaces disagreements before implementation.

Key insights:

  • Relative comparison beats independent scoring
  • Size opportunities by how many customers are affected, how often, how severely
  • Weigh strategy alignment, team capability, and existing evidence
  • Make a good-enough decision quickly, then learn fast — avoid analysis paralysis
  • Revisit the ranking as new evidence arrives

Product applications:

See references/prioritization-methods.md when ranking your top opportunities — adds the opportunity-sizing method, the compare-and-contrast technique, how to weigh data, and how to avoid analysis paralysis.

6. Building the Habit

Core concept: Continuous discovery only works as a sustainable weekly habit for the trio — automate recruitment, create lightweight rituals, and embed discovery into the existing workflow rather than treating it as extra work.

Why it works: Discovery that depends on "finding time" loses to delivery pressure every week; structural support (automated recruitment, standing slots, shared artifacts) removes the per-week decision so the habit survives and compounds.

Key insights:

  • The whole trio participates — not just the PM
  • Automate recruitment: in-app intercepts, advisory panels, scheduling tools that fill slots
  • Block recurring calendar time — discovery that depends on "finding time" never happens
  • Fill in the snapshot immediately after the interview, not days later
  • Start with one interview per week; connect insights to the OST and from there into sprint planning

Product applications:

Ethical boundary: Respect participant time — keep interviews to 30 minutes, compensate fairly, and never disguise a sales pitch as discovery.

See references/case-studies.md when adapting the habit to your context — worked walkthroughs of continuous discovery in B2B SaaS, consumer mobile, platform, and growth teams.

Common Mistakes

Quick Diagnostic

Further Reading

Based on the continuous discovery framework developed by Teresa Torres:

  • "Continuous Discovery Habits: Discover Products that Create Customer Value and Business Value" by Teresa Torres

About the Author

Teresa Torres is an author, speaker, and coach who has helped hundreds of product teams — from startups to Capital One and Calendly — adopt continuous discovery. She created the Opportunity Solution Tree, writes the widely read Product Talk blog, and distilled her coaching practice into Continuous Discovery Habits.

More skills from wondelai/skills

  • A37signals-wayBuild lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
  • A37signals-wayBuild lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
  • A37signals-wayBuild lean, opinionated products using the 37signals philosophy from "Getting Real", "Rework", and "Shape Up". Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", "opinionated software", "we have too many meetings", "how do we ship faster", or "stop overbuilding". Also trigger when cutting scope to ship sooner, running a small team, or avoiding long-term roadmaps. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.
  • Aarchitecture-optimizationGuided journey from a working codebase grown slow and tangled to one measurably fast, cleanly bounded, and readable. Orchestrates eight skills phase by phase - working-with-legacy-code, clean-architecture, software-design-philosophy, refactoring-patterns, system-design, ddia-systems, release-it, pragmatic-programmer - every phase carries its method inline so it runs standalone, asking the user questions at every decision point and recording results in the project docs/ folder (PERFORMANCE.md, ARCHITECTURE.md, ARCHITECTURE-OPTIMIZATION-PLAN.md) so the journey resumes across sessions. Use when the user wants to make an app faster, untangle drifted boundaries, fix slow endpoints and queries, or says ''it works but it is slow and getting worse''. For an untested prototype, improve-code-quality; for an aged codebase you fear to touch, remove-technical-debt; for greenfield structure, design-code-architecture; for marketing-site page speed, improve-website. For one framework in isolation, invoke that skill directly.
  • Aarchitecture-optimizationGuided journey from a working codebase grown slow and tangled to one measurably fast, cleanly bounded, and readable. Orchestrates eight skills phase by phase - working-with-legacy-code, clean-architecture, software-design-philosophy, refactoring-patterns, system-design, ddia-systems, release-it, pragmatic-programmer - every phase carries its method inline so it runs standalone, asking the user questions at every decision point and recording results in the project docs/ folder (PERFORMANCE.md, ARCHITECTURE.md, ARCHITECTURE-OPTIMIZATION-PLAN.md) so the journey resumes across sessions. Use when the user wants to make an app faster, untangle drifted boundaries, fix slow endpoints and queries, or says ''it works but it is slow and getting worse''. For an untested prototype, improve-code-quality; for an aged codebase you fear to touch, remove-technical-debt; for greenfield structure, design-code-architecture; for marketing-site page speed, improve-website. For one framework in isolation, invoke that skill directly.
  • Aarchitecture-optimizationGuided journey from a working codebase grown slow and tangled to one measurably fast, cleanly bounded, and readable. Orchestrates eight skills phase by phase - working-with-legacy-code, clean-architecture, software-design-philosophy, refactoring-patterns, system-design, ddia-systems, release-it, pragmatic-programmer - every phase carries its method inline so it runs standalone, asking the user questions at every decision point and recording results in the project docs/ folder (PERFORMANCE.md, ARCHITECTURE.md, ARCHITECTURE-OPTIMIZATION-PLAN.md) so the journey resumes across sessions. Use when the user wants to make an app faster, untangle drifted boundaries, fix slow endpoints and queries, or says ''it works but it is slow and getting worse''. For an untested prototype, improve-code-quality; for an aged codebase you fear to touch, remove-technical-debt; for greenfield structure, design-code-architecture; for marketing-site page speed, improve-website. For one framework in isolation, invoke that skill directly.
  • Ablue-ocean-strategyCreate uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.
  • Ablue-ocean-strategyCreate uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.
  • Ablue-ocean-strategyCreate uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "the market is too crowded", "how do we stand out", or "escape the price war". Also trigger when exploring a new market category, or finding underserved or non-customers. Covers the Four Actions Framework, Six Paths, buyer utility map, and value-cost trade-offs. For real strategy formulation and bad-strategy detection, see good-strategy-bad-strategy. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.
  • Aclean-architectureStructure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.
  • Aclean-architectureStructure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.
  • Aclean-architectureStructure software around the Dependency Rule: source code dependencies point inward from frameworks to use cases to entities. Use when the user mentions "architecture layers", "dependency rule", "ports and adapters (hexagonal)", "onion architecture", "screaming architecture", "where should business logic go", "decouple from the database", "swap the framework without a rewrite", or "keep business rules independent". Also trigger when deciding which layer code belongs in, isolating core logic from infrastructure, defining module boundaries, or debating whether the framework should call your code or the reverse. Covers component principles, boundaries, and SOLID. For code-level quality, see clean-code. For domain modeling, see domain-driven-design.

All agent skills → · MCP servers