remotion-markup skill
Content, animation and effects best practices
Is the remotion-markup skill safe?
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Install the remotion-markup skill
A skill is a folder. Copy it into your agent's skills folder and the agent loads it when the task matches its description.
git clone --depth 1 https://github.com/guanyang/open-agent-hub.git /tmp/open-agent-hub mkdir -p ~/.claude/skills cp -r /tmp/open-agent-hub/skills/remotion-markup ~/.claude/skills/remotion-markup
In the Claude apps, zip the folder and upload it from the Skills settings. The folder on GitHub
The instructions your agent would load
SKILL.md as published, without the frontmatter. Read it on GitHub
This is guidance for writing Remotion React Markup. If this is not relevant, load Remotion Best Practices instead.
Preserve user changes
Users may make edits in the code outside of the conversation.
If you detect a surprising change made in the meanwhile, don't overwrite it, assume it was intentional or ask for confirmation.
General rules
Drive animations using useCurrentFrame() and interpolate(). CSS transition or animation will not render correctly, they need to refactored. Tailwind animation class will not render correctly, they need to be refactored.
Use Easing.bezier() and Easing.spring() to customize timing.
Structure your markup according to Remotion Interactivity Best Practices
import { useCurrentFrame, Easing, interpolate, Interactive } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
return (
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
}}
>
Hello World!
</Interactive.Div>
);
};Keep the interpolate() call inline in the style prop. Use scale, translate, rotate CSS properties over transform.
// 👍 Inline editable keyframes and transform shorthands
style={{
scale: interpolate(frame, [0, 100], [0, 1], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
output: 'perceptual-scale' // For `scale` animations, use "output: 'perceptual-scale'"
}),
translate: interpolate(frame, [0, 100], ["0px 0px", "100px 100px"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
rotate: interpolate(frame, [0, 100], ["20deg", "90deg"], {
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
easing: Easing.spring({damping: 200}),
}),
}}
// 👎 Non-inline values and transform strings become harder to edit in Studio
const scale = interpolate(frame, [0, 100], [0, 1]);
style={{
transform: `scale(${scale})`,
}}Assets
Place assets in the public/ folder at your project root. Use staticFile() to reference files from the public/ folder.
Media components
Add video and audio using and from @remotion/media. Add images using the component. Add animated GIFs, APNG, WebP or AVIF images using , use @remotion/gif if not using Chrome. Use staticFile() for files in public/ or pass a remote URL directly:
import { Audio, Video } from "@remotion/media";
import { staticFile, CanvasImage, AnimatedImage } from "remotion";
export const MyComposition = () => {
return (
<>
<Video src={staticFile("video.mp4")} style={{ opacity: 0.5 }} />
<Audio src={staticFile("audio.mp3")} />
<CanvasImage
src={staticFile("logo.png")}
style={{ width: 100, height: 100 }}
/>
<Video src="https://remotion.media/video.mp4" />
<AnimatedImage src={staticFile('nyancat.gif')} />
</>
);
};Example scene
import {
AbsoluteFill,
Easing,
Interactive,
interpolate,
useCurrentFrame,
useVideoConfig
} from "remotion";
export const Empty = () => {
const {fps} = useVideoConfig();
const frame = useCurrentFrame();
return (
<AbsoluteFill
name="Scene"
style={{
display: 'flex',
justifyContent: 'center',
alignItems: 'center',
backgroundColor: 'white'
}}
>
<Interactive.Div
name="Title"
style={{
opacity: interpolate(frame, [1 * fps, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: Easing.bezier(0.16, 1, 0.3, 1),
}),
fontSize: 88
}}
>
Title
</Interactive.Div>
<Interactive.Div
name="Subtitle"
style={{
opacity: interpolate(frame, [2 * fps, 3 * fps, 8 * fps, 10 * fps], [0, 1, 1, 0], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
easing: [Easing.bezier(0.16, 1, 0.3, 1), Easing.linear, Easing.bezier(0.16, 1, 0.3, 1)],
}),
fontSize: 32
}}
>
Subtitle
</InteractiveDelaying, trimming
Most components (, , , , , , from remotion, and from @remotion/media, , and more) support the following props:
from
<Img from={1 * fps} {/* ... */}/>
<Video from={1 * fps} {/* ... */}/>
<Interactive.Div from={1 * fps} {/* ... */}/>When the element starts appearing in the timelien.
durationInFrames
<Img durationInFrames={20 * fps} {/* ... */}/>
<Interactive.Div durationInFrames={20 * fps} {/* ... */}/>For how long the layer plays in the timeline. For media, pass the natural duration of the media:
trimBefore
Useful for components whose internal clock should start later:
// Trim away first 2 seconds of footage
<Video trimBefore={2 * fps} {/* ... */} />
// `useCurrenFrame()` for children starts at `10 * fps`
<Sequence trimBefore={10 * fps} {/* ... */} />Fallback
If a component does not support these props, wrap it in from remotion, which has them.
- layout="absolute-fill" makes the Sequence behave like AbsoluteFill
- layout="none" is "headless" mode, no wrapper element is used.
Maps
See Remotion Maps if wanting to include maps in the video.
Text highlights and annotations
See text-highlights.md for text highlights (highlight markers), circles, underlines, strike-throughs, crossed-off text, boxes.
Multi-scene videos
See multi-scene-video.md if planning to make a video with multiple subsequent scenes.
Connected compositions
When a scene or group of layers deserves its own editable timeline, follow connected-compositions.md. Prefer this structure for substantial scenes in a multi-scene video.
Voiceover
See voiceover.md for adding an AI-generated voiceover to Remotion compositions using ElevenLabs TTS.
Embedding Videos
See embedding-videos.md for advanced knowledge about embedding videos - trimming, volume, speed, looping, pitch.
Embedding Audio
See audio.md for advanced audio features like trimming, volume, speed, pitch.
Video editing
See video-editing.md for structuring editable video timelines in Remotion Studio.
Cropping
See cropping.md if needing to crop the visible rectangle of a component.
Transitions
See transitions.md for scene transition patterns.
Motion blur
When adding motion blur or a movement trail, read motion-blur.md for the preferred HTML-in-canvas approach, preview requirements, and alternatives.
Visual and pixel effects
When creating a visual effect, consider whether it is feasible using CSS and HTML, or whether a shader is needed. Order or preference:
- Regular HTML + CSS or other web techniques
- An effect applied to the element directly (, ), or by wrapping the content in , which also accepts effects:
- A listed effect via effects.md
- A custom createEffect() via effects.md when no preset is available.
3D content
See ./3d.md for 3D content in Remotion using Three.js and React Three Fiber.
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