Mmcp.market

GameDev.net MCP server

by gamedev.net·net.gamedev/mcp·v1.1.0

Search and cite GameDev.net forums, tutorials, postmortems, and game-industry news.

C57/100grade C
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Safety scan
C57/100

full report

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If you have run it, two minutes of your experience saves the next person an afternoon.

GameDev.net tools (10, 1 write)

write = sends, deletes, buys or posts
  • get_contentFree

    Fetch the full public text of a specific item (tutorial, blog, news, project, portfolio, ShaderLab project, forum topic, canonical answer, or thread digest) using the content_type + id from a search result. Use this to ground deeply after a search. For news_item (aggregated news) this returns GameDev.net's own AI summary and enrichment with a citation link, not the source's full article text.

  • get_shader_portability_reportwrite actionFree

    Run ShaderLab deterministic E1 portability analysis for a public project and optional three.js, Godot, Unity, or WebGL target.

  • get_shader_projectFree

    Fetch one public, published ShaderLab project as structured passes, channel bindings, parameters, annotations, provenance, and confirmed techniques. Source defaults to 20,000 characters and can be bounded up to 100,000.

  • get_storyFree

    Fetch one story cluster: its AI summary and key facts, plus a source-by-source timeline of every article covering the story (each with its source and a citation link). Good for "how did this story develop / who reported it".

  • get_threadFree

    Fetch one GameDev.net forum thread with its posts (plain text), including which reply is the accepted answer.

  • list_recentFree

    List the most recent GameDev.net content of a given kind. Useful for "what is new" / roundup queries. Includes the curated canonical answers and "best of" thread digests.

  • list_shader_topicsFree

    List the human-curated ShaderLab topic taxonomy with optional public project counts and representative examples.

  • list_trending_contentFree

    What is currently trending in game-industry news on GameDev.net. mode="stories" (default) returns deduplicated multi-source story clusters (with aggregated tags, source count, and when the story broke/last updated — use get_story for the full timeline); mode="items" returns individual trending articles. Each result carries GameDev.net's owned AI summary and a source citation. Optionally filter by tag.

  • search_shadersFree

    Search public, published ShaderLab projects with structured runtime, topic, difficulty, license, and explanation filters.

  • search_siteFree

    Unified full-text search across all public GameDev.net content — forum discussions, tutorials, blogs, projects, portfolios, and game-industry news. Filter to specific kinds with content_types (e.g. ["forum_topic","forum_post"] for forums, or ["news","news_item"] for news) and order by relevance or date. Returns titles, URLs, excerpts, authors, and ids for follow-up with get_content.

Public scan report

scanner v0.1.9 · 2026-09-26 · same rubric, same numbers if you re-run it

1 high1 low
  • –Code scanremote-only server, no package to scann/a
  • Live reliabilityremote reachable in 601ms20/20
  • Tool poisoning10 tool descriptions checked15/15
  • Auth qualityopen endpoint exposes 1 write-action tools with no auth3/15
  • Maintenanceno repository listed3/15
  • Maintainer identityno repository or website to verify2/10

Findings (2)

  • highWrite-action tools reachable without authenticationauth.open-write
  • lowNo source repository listedmaint.no-repo
Overall 57/100. Components that don't apply are left out of the denominator. Any critical finding is an F.RubricAppeal a findingJSON

Install directly

claude mcp add --transport http mcp https://gamedev.net/mcp/
Add to Cursor

GameDev.net: common questions

Is GameDev.net MCP server safe?
With care: it is graded C, so read the findings first (57/100). Read the GameDev.net safety report
How do I install GameDev.net?
It runs remotely at gamedev.net. Add it to Claude Code, Claude Desktop or Cursor with the snippets above, or call it through the mcp.market gateway without installing anything.
Does GameDev.net need an API key?
Not as far as the registry entry and our scan can tell: no credentials are declared or required.
Is GameDev.net maintained?
The latest release is v1.1.0.
Is GameDev.net up?
100% of our last 28 checks got an answer. We check remote servers about four times a day.
What can I use instead of GameDev.net?
Servers from other publishers that do the same job: Search1API MCP server, Endnote MCP server and Gdelt MCP server. Compare all GameDev.net alternatives.

Alternatives to GameDev.net

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